Special Analysis: Gundam Mk-V (650-750 Raid)
A deep dive into the "Jack-of-all-trades, Master of none." Despite recent adjustments, the Mk-V sits in a peculiar position: sturdy enough for beginners, yet lacking the "surgical edge" required for high-level dominance.
Current Strength: The Frontline Bruiser
The Mk-V’s primary appeal lies in its straightforwardness and resilience. With the combination of Maneuver Armor Lv4 and Damage Control Lv2, it boasts a staggering 266% build-up resistance during high-speed movement. This allows it to initiate charges that would ground most other Raids.
- Exceptional Reach: The massive saber length combined with hover-based "slide" swings results in a melee threat zone that often catches opponents off-guard.
- Range Versatility: Its Incoms and Beam Cannons provide respectable fire support when closing the distance is not an option.
The Tactical Ceiling: A Need for "Versatility 2.0"
Despite its bulk, its large hitbox and lack of specialized "stop-power" against the current aerial meta limit its effectiveness at high ratings. To transform this beginner-friendly unit into a competitive mainstay, we propose the following "Versatility Policy":
- Incom Revolution: Allow Incom locking and deployment during high-speed movement to increase offensive uptime.
- Anti-Air Cannons: Grant "Heavy Stagger" properties to the Beam Cannons specifically against flying targets—balancing the risk of stationary fire with high-reward grounding potential.
- High Maneuver Armor: Implement HMA at higher levels to compensate for its massive size and the lack of stealth/instant stop options.
Conclusion
The Mk-V is a unit that "can do anything, but excels at nothing." While its high durability makes it a safe pick for those learning the Raid role, its lack of modern utility leaves it vulnerable in the 650-700 cost dogfights. By shifting its identity toward a "Heavy Interceptor," the Mk-V could finally secure a permanent seat at the top-tier table.