SA#114: Structural Disparity (Cost 400-600 General)

Special Analysis: Structural Disparity (Cost 400-600 General)

An analysis of the "Tactical Gap" created by the intentional coordination of weapon assets and skill limitations.

Current Limitation: The "Shackles" of Skill Composition

The disparity in GBO2 is not merely a numbers game but a structural design. Units like the ReGelgu and Gelgoog Vertex Kyanos possess high-tier Damage Control, yet they lack Maneuver Armor. Despite their massive frames, they cannot negate Instant Stagger during high-speed movement, preventing them from utilizing their high melee potential.

Tactical Gap: The absence of Maneuver Armor on large-hitbox units creates a fatal vulnerability to Instant Stagger, rendering their Build-up Stagger resistance (Damage Control) irrelevant in frontline breakthroughs.

Proposed Role: Redefining the Stun Loop Borderline

The Gundam (Cost 400) has transitioned from a niche pick to a meta staple due to its Beam Rifle's 1-second focus and CT. To survive, non-meta units must bridge the gap by securing a "Stun Loop" through precise weapon rotation rather than relying on outdated single-shot tactics.

Technical Upgrades:
  • Damage Control Lv2: Increases stun threshold to 160%, essential for mitigating Build-up Stagger.
  • Quick Turn: Exclusive to Kyanos; provides a theoretical window to nullify reactions, though requiring extreme pilot proficiency.

Conclusion

The "Disparity" is a stabilized intentionality by the developers. By maintaining a clear hierarchy through "Asset Value" (e.g., high-performance rifles) and "Skill Shackles," the environment remains predictable for new pilots while offering a "standard" to aim for in an ever-inflating meta.