🔰 PILOT'S BRIEFING: QUICK GUIDE
A Ground-Only Raid designed for frontline suppression. It shatters the Raid-stereotype by utilizing Active Guard Lv3 and fire-on-the-move cannons. It acts as a tactical lynchpin for the team with the OASIS-Link intelligence buff.
Tactical Tip: Your "Tackle Charge" (Downswing) can be immediately cancelled into Active Guard via Interrupt Guard, negating 80% of retaliation damage.
CRUSH THE STEALTH META
THE IRON-COMMANDER
"Crouch to command, walk to destroy. The Dingoes don't need a Support when the Raid is this heavy."
Twin 100mm MG, Strike (Soccer Kick 100% / Rolling Sobat 100% / Tackle Charge 100%x2)
Twin 240mm Cannon (Stun/Move Fire), 240mm Rapid Cannon (4-Burst), Incendiary Grenade (DoT), Special Vulcan
MA Lv2, High-Spec Balancer, Melee Combo Lv1, Assault Booster Lv2, Anti-Stealth Lv2, High-Performance Radar Lv2, Active Guard Lv3, Interrupt Guard Lv1, Offense System Lv1
[✦] TECHNICAL ANALYSIS: INTERRUPT GUARD
[+] SPECIAL ABILITY: OASIS-LINK (TACTICAL SCAN)
2026 TACTICAL OVERVIEW
Use the Rapid-Fire Cannon to build accumulation and drop Maneuver Armor, then close the distance with Offense System Lv1 active. The Incendiary Grenades are essential for flushing out campers. In the current meta, your role is to hunt Aqua-units by exposing them with OASIS-Link and crushing them with iron-footed melee.
"In the 2026 meta, 'Speed' is usually king. However, this unit defies that logic. Its walking speed may lag behind other Raids, making it appear as a slow-moving target. But that is a trap.
By utilizing Active Guard Lv3, this Guncannon can shrug off heavy stuns and shotguns that would stop a Maneuver Armor-reliant unit in its tracks. It doesn't need to dodge when it can simply tank the hit and retaliate with a devastating Tackle Charge. Combined with the OASIS-Link's 10-second tactical exposure, it proves that in the right hands, a fortress that walks is far more terrifying than a scout that runs."