SC#003: Impulse Override [IOD]

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Impulse Override / IOD, IOD-D

sc-003 [Tactical Hierarchy Re-evaluation Logic]

A specialized combat OS expansion that dynamically recalibrates the unit's Melee Priority by analyzing impact feedback from kinetic collisions. This logic allows units to bypass inherent category-based limitations, establishing a new dominant hierarchy through defensive or offensive engagement.

EVOLUTIONARY LOGIC TABLE
  • Active Duration: Permanent (Until destruction)
  • Trigger [Support Type]: Successful Counter (Tackle)
  • Trigger [Standard/Assault]: Melee Hit / Clash / Tackle
Target Classification Logic Lv Priority Shift
Support Units Lv.1 Rank 1 → Rank 2
General Units Lv.2 Rank 2 → Rank 3
Raid Units Lv.2 Rank 3 → Rank 4 (LB)

Tactical Profile: Support Survival (Impulse Override Defense) 

For Support units, IOD acts as a "Rejection Logic." While naturally disadvantaged against General types in close quarters, a single successful counter elevates the unit to Priority Rank 2. This allows the Support to trade blows or force a "Clash" against General units, breaking their suppressive loop and creating an opening for retreat or counter-offensive.

Tactical Profile: Absolute Dominance

In standard or high-mobility engagements, IOD triggers through any melee contact. General units can ascend to match the base priority of Raids, while Raid units reach Rank 4 (Limit Break). This ensures that in a "Clash-Loop" between high-spec units, the IOD-equipped pilot will unilaterally shatter the opponent's posture on the second exchange.