Emergency Execution Protocol / EEP
sc-068 [FINAL SCYTHE PROGRAM]
The EEP is a dual-layered combat logic designed to prevent unit neutralization without significant enemy attrition. By integrating a "Time-Elapsed" trigger alongside the standard "Critical Damage" sensor, the system ensures that the unit eventually evolves into an unstoppable juggernaut, regardless of early-game performance.
- Trigger A (Emergency): Activates at <30% HP. Duration: 15s.
- Trigger B (Temporal): Activates at 04:00 Minutes. Duration: Permanent.
- Overlap State: If both triggers are met, Maneuver Armor logic upgrades to its maximum level.
Combat Modification Matrix
| Logical Trigger | Offensive / Defensive Buff | Mobility Logic |
|---|---|---|
| Trigger A Only | Dmg +20% / Resist +50% | Maneuver Armor (15s) |
| Trigger B Only | Standard Output | Permanent Maneuver Armor |
| Double Trigger | MAX Peak Performance | Maneuver Armor LV-UP |
Strategic Value: The Grim Reaper's Gambit
Standard "desperation" skills often fail if the unit is focused down before activation. The EEP solves this by guaranteeing Permanent Maneuver Armor after the 4-minute mark. In the late game, the unit becomes a constant threat that requires high-level coordination to stop. Should the enemy fail to secure a quick kill, the HP threshold trigger will overlap, granting a 50% Resistance buffer that effectively turns the unit into an indestructible "Grim Reaper" for its final 15-second charge.