DMS #001-#004

Zaku High Mobility Test Type Lv.1
COST 300 / GENERAL | Space
HP:15000
Slots:4/5/3
Pri:2
Bal:10
Bem:10
Mel:10
Ran:17
Str:13
Spd:135
HSM:190
Thr:60
Trn:--/60
WEAPONRY 1) Zaku Machine Gun BM / 2) Heat Hawk (Enhanced) / 3) Zaku Bazooka / 4) Cracker SKILLS One-More Thruster / Frontline Support System Lv3 / Special Leg Buffer Lv4 / Maneuver Armor Lv1 / Emergency Evasion System Lv1 / High-Spec AMBAC Lv2 / Forced Injector Lv1 / Personnel Radar Lv1
Gouf Heavy Arms Type (Zeon Remnants) Lv.1
COST 350 / SUPPORT | Ground
HP:15000
Slots:4/8/12
Pri:1
Bal:17
Bem:02
Mel:17
Ran:35
Str:00
Spd:115
HSM:160
Thr:50
Trn:50/--
WEAPONRY 1) 5-Barrel Finger Gatling x2 / 2) Blow / 3) Sturm Faust [ZR Custom] / 4) Head Vulcan SKILLS Impact Penetration Burst Spec / Anti-Class Defense / Anti-Blast Stabilizer Lv1 / Shock Dampeners Lv1 / High-Precision Analysis Lv1 / Observational Data Link Lv1 / Personnel Radar Lv3 / Leg Shock Absorber Lv2 / Quick Boost Lv3
Zaku Flipper (EH Custom) Lv.1
COST 400 / SUPPORT | Env
HP:14500
Slots:5/7/12
Pri:1
Bal:16
Bem:14
Mel:12
Ran:30
Str:10
Spd:115
HSM:185
Thr:50
Trn:50/50
WEAPONRY 1) Switch-Type Beam Launcher(EH) / 2) Blow(EH) / 3) Camera Gun (Modified) / 4) Specialized Sensor Array SKILLS Tactical Info Link / Recoil Override Device / Observational Data Link Lv1 / High Spec AMBAC Lv2 / Special Leg Buffer Lv2 / Back Option Buffer Lv2 / Stealth Lv1 / Anti-Stealth Lv3 / Anti-Jamming Lv2 / Release Ranged Output Limiter Lv1 / High-Performance Radar Lv3 / Flight Control Program Lv1 / High Performance Aerospace Gimbal Lv2 / Quick Boost Lv2 / Leg Shock Absorber Lv2
Guntank Local Control Type Lv.1
COST 350 / GENERAL | Ground
HP:16500
Slots:6/6/12
Pri:2
Bal:20
Bem:20
Mel:02
Ran:35
Str:15
Spd:125
HSM:170
Thr:35
Trn:36/--
WEAPONRY 1) Right-Arm 3-tube Missile / 2) Specialized Shovel Blow / 3) 120mm Cannon(Dual Ammo: APHE / Cluster) / 4) Left-Arm 3-tube Missile SKILLS Anti-Class Defense / Reaction Recovery Control / Shock Dampers Lv1 / Precision Shelling Lv1 / Spike Tackle Lv1 / Melee Combo Controller Lv1 / High Performance Balancer Lv1 / Damage Control Lv1 / Enhanced Tackle Lv2 / Leg Shock Absorber Lv2 / High Performance Radar Lv2

SA#115: Zee Zulu

Special Analysis: Zee Zulu

COST 550 / RAID

Summary: A specialized close-quarters predator reborn with seamless stagger suppression and tactical flexibility.

Current Limitation: The Vulnerable Approach

Prior to the update, the Zee Zulu faced a critical paradox: while its "Close Combat Program" granted defense during melee engagement, its "Approach Phase"—the moment of firing the Beam Machine Gun or Grenade Launcher to initiate a stun—was completely unprotected. Lacking Maneuver Armor and Emergency Evasion, its initiation was easily intercepted by stagger, preventing it from reaching its effective range.

TACTICAL GAP
  • Critical Weakness: Zero stagger resistance during ranged initiation, leading to intercepted assaults and lack of recovery options.

Proposed Role: Extreme Close-Quarters Specialist

The acquisition of Maneuver Armor Lv2 fundamentally stabilizes its initiation. The Zee Zulu can now suppress incoming build-up stagger while firing, creating a reliable path to close the distance. A unique synergy also emerges: during Overheat, switching to a melee weapon activates the Close Combat Program, providing a technical "Emergency Buffer." This allows the pilot to maintain resistance even when thrusters are exhausted—a trait few MS can claim.

TECHNICAL UPGRADES (Lv1 Unit)
Maneuver Armor None → Lv2
Emergency Evasion System None → Lv1
Power Accelerator None → Lv2
Tactical Synergy MA + Close Combat Program

Tactical Conclusion

The latest adjustments have transformed the Zee Zulu into a reliable frontline butcher. By bridging the gap between ranged initiation and melee execution with Maneuver Armor, and granting a recovery path via Power Accelerator Lv2, the unit can now force its lethal combos with confidence. To maximize potential, focus on high-mobility or cooling builds to exploit its relentless pursuit capabilities.

"The claws of the deep sea no longer falter; they tear through the storm to reach their prey."