DMS #061-#064

GM Dominance (Philip Hughes Custom) Lv.1
COST 400 / GENERAL | Env
HP:14500
Slots:11/11/10
Pri:2
Bal:13
Bem:13
Mel:13
Ran:20
Str:20
Spd:130
HSM:185
Thr:60
Trn:63/63
WEAPONRY 1) PH Twin Beam Cannon / 2) PH Beam Saber / 3) 100mm Machine Gun HESH / 4) Gun Turret x2 / 5) Large Shield SKILLS Emergency Affinity Neutralizer / Interrupt Step / Instant Thruster Precision System Lv1 / Emergency Evasion System Lv1 / Forced Injector Lv1 / Melee Combo Controller Lv1 / High-Performance Balancer Lv1 / Leg Shock Absorber Lv3 / Quick Boost Lv2 / High-Spec AMBAC Lv2 / Anti-Blast Stabilizer Lv1
Zaku II Commander Type (Ortega Custom) Lv.1
COST 350 / GENERAL | Env
HP:15000
Slots:10/10/07
Pri:3
Bal:12
Bem:12
Mel:12
Ran:13
Str:22
Spd:130
HSM:195
Thr:70
Trn:63/63
WEAPONRY 1) OZ Zaku Machine Gun[SMS] / 2) OZ Large Heat Hawk / 3) OZ Cracker / 4) OZ Zaku Bazooka / 5) OZ Large Heat Hawk[MSL] SKILLS Shock Absorbing Shield / Space Mobile Shooting / Melee Scaling Logic / Maneuver Armor Rom Lv1 / Emergency Evasion System Lv1 / Melee Combo Controller Lv1 / Anti-Blast Stabilizer Lv1 / Forced Injector Lv1 / High-Performance Balancer Lv1 / High-Spec AMBAC Lv2 / Quick Boost Lv1 / Leg Shock Absorber Lv2 / Pursuit Melee Aux. Program Lv1
Zaku II Commander Type (Mash Custom) Lv.1
COST 350 / SUPPORT | Env
HP:16000
Slots:06/10/10
Pri:2
Bal:15
Bem:15
Mel:10
Ran:30
Str:08
Spd:115
HSM:195
Thr:60
Trn:60/60
WEAPONRY 1) MZ Zaku Machine Gun HB[SMS-S] / 2) MZ Heat Hawk / 3) MZ Cracker / 4) MZ Zaku Bazooka / 5) MZ Heat Bayonet SKILLS Shock Absorbing Shield / Space Mobile Shooting Support / Limited Maneuver Assist / Anti-Blast Stabilizer Lv1 / Forced Injector Lv1 / High-Performance Balancer Lv1 / High-Spec AMBAC Lv2 / Quick Boost Lv1 / Leg Shock Absorber Lv2 / Observational Data Link Lv1 / High-Performance Radar Lv2 / High-Performance Aerospace Gimbal Lv2 / Pursuit Ranged Aux. Program Lv1
Casval's Gundam (Gihren's Greed MSV) Lv.1
COST 450 / RAID | Env
HP:16000
Slots:15/10/10
Pri:3
Bal:14
Bem:14
Mel:20
Ran:05
Str:40
Spd:135
HSM:200
Thr:65
Trn:63/63
WEAPONRY 1) CD Gundam Beam Rifle[ASF] / 2) CD Beam Saber / 3) CD Hyper Bazooka[ASF] / 4) CD Beam Javelin Throwing / 5) CD Large Shield / 6) CD Head Vulcan / 7) CD Blow SKILLS Anti-Class Defense / Assault Strike Fire / Anti-Jamming Lv3 / Anti-Stealth Lv3 / Maneuver Armor Lv2 / Emergency Evasion System Lv2 / Anti-Blast Stabilizer Lv1 / Assault Booster Lv3 / Counter Boost Lv1 / Damage Control Lv1 / EX Boost Lv2 / High-Spec AMBAC Lv2 / Leg Shock Absorber Lv3 / Melee Combo Controller Lv2 / Power Accelerator Lv2

SC#073: Armor Purge (Alex) / AP-ALX

[SYSTEM_RELIEF_ALX]

Armor Purge (Alex) / AP-ALX

sc-073 CHOBAM ARMOR DETACHMENT & LOGIC RELEASE

A high-priority tactical shift program unique to the RX-78NT-1. By shedding the Chobam Armor(Sub-Weapon/Shield), either manually or upon structural failure, the unit bypasses hardware limiters to restore its original high-spec mobility and combat functions.

PURGE SEQUENCE BENEFITS
  • STATUS RECOVERY: Clears all damage, accumulation, and reactions. Restores all part HP.
  • MOBILITY BOOST: MS Speed +10 / HSM +10 / Enhanced Turning.
  • LOGIC UNLOCK: Melee Combo Controller Lv1 / Emergency Evasion Lv2.

Phase Shift: From Fortress to Striker

The purge sequence initiates a momentary "Absolute Defense" state, neutralizing all incoming kinetic energy during the detachment phase. Once the heavy armor plates are discarded, the reactor's output—previously consumed by stabilizing the added mass—is diverted entirely to the actuators and thrusters, shifting the MS into its intended high-maneuverability profile.

Operational Vulnerability

While the Chobam Armor provides immense protection, it remains susceptible to high-torque structural stress. Attacks that bypass external plating—specifically Heavy Attacks and Close-Quarters Counters Action—will transmit damage directly to the internal frame, potentially compromising the unit before the purge logic can be activated.