SC#073: Armor Purge (Alex) / AP-ALX

[SYSTEM_RELIEF_ALX]

Armor Purge (Alex) / AP-ALX

sc-073 CHOBAM ARMOR DETACHMENT & LOGIC RELEASE

A high-priority tactical shift program unique to the RX-78NT-1. By shedding the Chobam Armor(Sub-Weapon/Shield), either manually or upon structural failure, the unit bypasses hardware limiters to restore its original high-spec mobility and combat functions.

PURGE SEQUENCE BENEFITS
  • STATUS RECOVERY: Clears all damage, accumulation, and reactions. Restores all part HP.
  • MOBILITY BOOST: MS Speed +10 / HSM +10 / Enhanced Turning.
  • LOGIC UNLOCK: Melee Combo Controller Lv1 / Emergency Evasion Lv2.

Phase Shift: From Fortress to Striker

The purge sequence initiates a momentary "Absolute Defense" state, neutralizing all incoming kinetic energy during the detachment phase. Once the heavy armor plates are discarded, the reactor's output—previously consumed by stabilizing the added mass—is diverted entirely to the actuators and thrusters, shifting the MS into its intended high-maneuverability profile.

Operational Vulnerability

While the Chobam Armor provides immense protection, it remains susceptible to high-torque structural stress. Attacks that bypass external plating—specifically Heavy Attacks and Close-Quarters Counters Action—will transmit damage directly to the internal frame, potentially compromising the unit before the purge logic can be activated.

SC#068: Emergency Execution Protocol / EEP

[TERMINAL LOGIC]

Emergency Execution Protocol / EEP

sc-068 [FINAL SCYTHE PROGRAM]

The EEP is a dual-layered combat logic designed to prevent unit neutralization without significant enemy attrition. By integrating a "Time-Elapsed" trigger alongside the standard "Critical Damage" sensor, the system ensures that the unit eventually evolves into an unstoppable juggernaut, regardless of early-game performance.

ACTIVATION PARAMETERS & LOGIC
  • Trigger A (Emergency): Activates at <30% HP. Duration: 15s.
  • Trigger B (Temporal): Activates at 04:00 Minutes. Duration: Permanent.
  • Overlap State: If both triggers are met, Maneuver Armor logic upgrades to its maximum level.

Combat Modification Matrix

Logical Trigger Offensive / Defensive Buff Mobility Logic
Trigger A Only Dmg +20% / Resist +50% Maneuver Armor (15s)
Trigger B Only Standard Output Permanent Maneuver Armor
Double Trigger MAX Peak Performance Maneuver Armor LV-UP

Strategic Value: The Grim Reaper's Gambit

Standard "desperation" skills often fail if the unit is focused down before activation. The EEP solves this by guaranteeing Permanent Maneuver Armor after the 4-minute mark. In the late game, the unit becomes a constant threat that requires high-level coordination to stop. Should the enemy fail to secure a quick kill, the HP threshold trigger will overlap, granting a 50% Resistance buffer that effectively turns the unit into an indestructible "Grim Reaper" for its final 15-second charge.