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[041] [RGM-79FP]

[RGM-79FP] GM Striker Commander Type 
Source "Harmony of Gundam". 
Raid type GM Striker changed to support type. Obtains Observational Data Link and Damage Control. The main task of this unit is to support fighting in areas where enemies and friends are dense. Since they do not possess weapons with a range, they have a fatal weakness in that they cannot take advantage of long range. Be careful when organizing. 
>>Detailed data 

    [040] [RGM-79SC]

    [RGM-79SC] GM Sniper Custom(Heavy Armament) 
    Source: "Mobile Suit Variations (MSV)". 
    A unit in which a Support type with the same name is changed to an Raid type. Equipped with multiple weapons, the main firepower is R-4. Short-range tactics are also effective around bazooka. Various beams are easy to use for pursuit when using for opponents who are stunning or down. 
    >>Detailed data 

    [039] [MS-05L]

    [MS-05L] Zaku I Sniper Type(Yonem Kirks Custom) 
    Source: "Mobile Suit Gundam Unicorn". 
    Zaku I sniper whose main weapon is only a beam sniper rifle. This weapon alone is not much different from the Zaku I Sniper. The presence of secondary weapons is a characteristic of this unit. Although it has the effect of shortening the return time when beam weapons are overheated, it may be regarded as the effect of only shortening the reuse time of secondary weapons. 
    >>Detailed data 

    [038] [MS-06RP]

    [MS-06RP] Prototype High Mobility Zaku II 
    Source: "Mobile Suit Gundam MSV-R Legend of the Universal Century Heroes: Rainbow's Shin Matsunaga"
    Unit that as a Support Type High Mobility Zaku II. There is speed for support type, and high mobility can be utilized in space. The weaknesses are poor sustained firepower and ranged weapons. 
    >>Detailed data 

    [037] [YMS-06K]

    [YMS-06K] Zaku Cannon Test Type 
    Source "Mobile Suit Discovery"
    It has the same performance as the unit of the same name. The difference is the burst fire rate. Machine gun benefit from skills, so they excel at instantaneous firepower. The disadvantages are the same as for other Support Type units. 
    >>Detailed data 

    [036] [MS-09R]

    [MS-09R] Rick Dom (Royal Guards) 
    Source: "Mobile Suit Gundam The Plot to Assassinate Gihren". 
    It is a mobile suit for space, but has a track record of operation inside the colony. Therefore, ground operation is possible even during the setting during the game. A unit with strong melee modification. Use the lance to deal damage. 
    >>Detailed data

    [035] [MS-09RS]

    [MS-09RS] Rick Dom(Beam Bazooka Test Type)
    Source: "Mobile Suit Gundam 0083 Rebellion" or "Mobile Suit Gundam Side 
    Story: Missing Link"
    Rick Dom that can use beam bazooka. Pezun Dwadge that has become an raid type. The strength is raid type firepower and defense performance. Weaknesses is General type MS ,hit boxes, and shoot range. 
    >>Detailed data

    [034] [MS-06FZ]

    [MS-06FZ] Zaku II Kai (Cyclops Team) 
    Source: "Mobile Suit Gundam 0080: War in the Pocket". 
    MS that becomes a surprise attack unit or a machine gun fired unit by combining equipment. It is reinforced with skills based on shooting weapons such as enhanced burst shooting and reduced reload. 
    >>Detailed data 

    [033] [RGM-79[G]]

    [RGM-79[G]] GM Ground Type(Kojima Battalion's MS Team) 
    Source: "Mobile Suit Gundam: The 08th MS Team"
    Gm Ground Type that also becomes a sniper by changing weapons. Equipping a shield increases tackle firepower, but lowers HP. As an Raid unit, there is no Maneuver skill and there is no melee combo, so it is severe. 
    >>Detailed data 

    [032] [MS-09B]

    [MS-09B] Dom Commander Type
    Source: "Mobile Suit Gundam Gihren's Greed"
    Dom with rich weapons and skills. Two skills, Explosive Reactive Armor and Special Leg Buffer, support the ease of fighting. Choosing a shield with additional weapons will increase the attack variation from tackle.
    >>Detailed data

    [031] [RX-78-Z1]

    [RX-78-Z1] Zeon's Gundam
    Source: "Mobile Suit Gundam Gihren's Greed". 
    Gundam of Zeon color. It can be disguised as a Gundam or G-3 Gundam by repainting and switching equipment. The performance has more equipment and firepower than Gundam. Disadvantages include lower HP and resistance.
    >>Detailed data

    [030] [RGM-79]

    [RGM-79] GM Commander Type
    Source "Mobile Suit Gundam"
    GM with moderate performance. Possessing a powerful Beam Saber. It is fully equipped with Beam Spray Gun, bazooka, shield and Vulcan. Due to QRM skill, defense is excellent and attack is mediocre. An infantry that can contribute to maintaining the front line regardless of the opponent.
    >>Detailed data

    [029] [MS-06F]

    [MS-06F] Mass Productive Zaku
    Source "Mobile Suit Gundam". 
    Zaku II with Zaku's general-purpose performance. Machine guns, melee attacks, bazookas, crackers and weapons are substantial. The firepower is raised by the skills to supplement each. The defense is also excellent with high HP, evasion performance, reduction of reaction recovery time. 
    >>Detailed data

    [028] [MS-06G]

    [MS-06G] High Mobility Zaku II Ground Type(Led Wayline)
    Source "MSV-R: The Return of Johnny Ridden"
    A unit that increases damage by shooting from heavy stuns. Category properties are thin due to the benefits of QRM. Although the compatibility between weapons is bad, individual performance is high. 
    >>Detailed data

    Combo damage enhancement & Sweeping Attack Enhancement & Heavy Attack Enhancement

    Combo damage enhancement*
    *: Increase the damage modifiers of the second and third swings by respectively. 

    Sweeping Attack Enhancement*
    *: Increases the damage of sweeping attacks.

    Heavy Attack Enhancement*
    *: Increases the damage of heavy attacks (knockdown effect). 


    Damage Recovery System

    Damage Recovery System*
    * : Faster reaction recovery time in case of damage. This effect reduces stun, heavy stun, and knockdown recovery time by 10%.

    Burst Shooting Control system

    Burst Shooting Control System*
    *: doubles the number of bullets that can be fired in the same amount of time. / The beam fires three times at a time.

    Collision Point From Melee Attack

    Collision Point From Melee Attack*
    *: Judging superiority in collision between melee attacks.

    [027] [MS-06D]

    [MS-06D] Desert Zaku with Jet Ski
    Source "Mobile Suit Gundam ZZ" or "Mobile Suit Gundam Unicorn"
    Zaku equipped with jet ski. Its mobility is similar to Dom. It can equip melee weapons similar to Dwadge's secondary weapon, and is equipped with Zaku Desert type secondary weapon. All weapons have a short range, so you need to be close to using them.
    >>Detailed data

    Assault Armor

    Assault Armor *
    *: Reduces the reaction and negates the accumulated damage when hit by a shot with a stun(or heavy stun) effect.

    Quick Response Maneuver

    Quick Response Maneuver * 

    * : Reduced damage to advantageous categories by X%. Reduces damage from disadvantaged categories by X%.  Damage to the disadvantaged category and damage from the advantageous category remain. X is skill level x 10

    [026] [RX-81]

    [RX-81] G-Line 
    Source: "Mobile Suit Gundam Battlefield Record UC 0081". 
    The G-Line has acquired multiple functions depending on the combination of equipment. It is an advantage and a disadvantage that there is no advantage in any category. 
    >>Detailed data 

    [025] [RX-77-1A]

    [RX-77-1A] Guncannon A 
    Source: "Missing Mobile Suit Variations (M-MSV)"
    The performance is close to that of the Guncannon, but the durability is improved with the Quick Response Maneuver skill, and there is medium-range firepower with missiles. 
    >>Detailed data 

    [024] [RGM-79GL]

    [RGM-79GL] GM Command Light Armor 
    Source: "Mobile Suit Gundam 0080: War in the Pocket MSV"
    A unit that can generate a stun effect by firing the beam gun continuously. Vulcan and machine guns are also good firepower, so you can do damage by firing. Close combat combo firepower is also high. The problem is that you don't have a shield.
    >>Detailed data 

    [023] [YMS-07A]

    [YMS-07A] Prototype Gouf 
    Source: "Mobile Suit Variations (MSV)"
    General-MS for ground use only. It has the highest walking speed in the cost zone and is equipped with a bazooka, a machine gun and  Heat Sword. There is no outstanding strength, but it is easy to handle. 
    >>Detailed data 

    [022] [MS-07A]

    [MS-07A] Gouf(Lou Roher Custom) 
    Source: "Mobile Suit Gundam: Zeonic Front 0079"
    Raid unit with bazooka. Basically the same as Gouf. It is easy to take a stun and it is easier to handle than Gouf. Although the number of melee attack combos is reduced, the combat of Shield Tackle + Enhanced Tackle can produce firepower. 
    >>Detailed data 

    [021] [MS-06D]

    [MS-06D] Zaku Desert Type(Karakal Team) 
    Source: "Mobile Suit Variations (MSV)"
    This MS is a Mid-range control type, Support.  Equipped with multiple stun (and Build Stun) weapons, it excels at stopping opponents.  Since their range is not long, they are positioned forward. For this reason, self-defense should be covered by allies. 
    >>Detailed data

    [020] [MS-09SS]

    [MS-09SS] Dowas Custom 
    Source: "Anaheim Laboratory Log"
    This unit is a Raid with performance close to Pezun Dwadge.
    The Quick Response Maneuver skill reduce damage from general categories. Heat Saber and Melee Boost have been adjusted higher.
    Has the advantage of being a Raid type Assault Armor skill. This benefit will increase your chances of melee attacks. 
    >>Detailed data  

    [019] [RX-80PR-4]

    [RX-80PR-4] Pale Rider DII 
    Source: "Anaheim Laboratory Log"
    General type that can handle both space and ground. Although the HP is low, it is more survivable than the status because it possesses the Emergency Evasion Controller lv2 skill and the Quick Response Maneuver lv2 skill.
    The choice between Hyper Beam Rifle or Shekinah is a significant change in tactics, so be careful. 
    >>Detailed data  

    [018] [MS-07B]

    [MS-07B] Gouf(M'Quve Custom) 
    Source:"Mobile Suit Variations (MSV)"
    It's almost the same as Gouf, but Quick Response Maneuver skill has reduced the damage from General-MS.  The excess firepower at the time of Gouf is now necessary and sufficient in this unit, and it is easier to handle than Gouf in that respect. 
    >>Detailed data

    [017] [MS-06J]

    [MS-06J] Zaku II Ground Type(Flamethrower) 
    Source "Mobile Suit Gundam: MS Generation"
    Zaku equipped with a flamethrower. General unit with a quick response maneuver skill that does not seem disadvantageous to Support MS. This unit withstands attacks with Damage Recovery System skills and Emergency Evasion Controller  skills.
    >>Detailed data  

    [016] [MS-07H-4]

    [MS-07H-4] Gouf Flight Test Type(H-4) 
    Source: "Mobile Suit Variations (MSV)"
    This mid-cost support MS unit capable of hovering flight has an aerial shooting concept that makes it difficult for melee attacks to reach. Flying makes it easy to hit an attack using a large space at high altitude. When flying, thrusters are always consumed, and Build Stun or various stuns all shift to knockdown, so a surprise attack is desirable from the shadow of the building. 
    >>Detailed data  

    [015] [MS-06R-2]

    [MS-06R-2] High Mobility Zaku II Late Production Type(Johnny Ridden) 
    Source: "Mobile Suit Variations (MSV)"
    It looks almost similar to High Mobility Zaku II Late Production Type.The differences are the MS category, running speed, shooting and melee stats, and secondary weapon performance.The MS category is a Raid type that has a disadvantage over the General type, but is mitigated by the Quick Response Maneuver skill. A machine is a special product that can be fired while the thruster is moving. 
    >>Detailed data  

    [014] [RB-79K]

    [RB-79K] Ball Type K 
    Source: "Mobile Suit Gundam: The 08th MS Team". Space support unit. It has excellent shooting abilities, can be stunned with a twin cannon, and causes cumulative damage by firing continuously. It can reduce damage with two special buffers. It can reduce the damage reaction by Stabilization Device. Even if you stagger, recovery is quick. Mobility is poor in thrusters and it is difficult to avoid attacks. 
    >>Detailed data  

    [013] [RGC-80]

    [RGC-80] GM Cannon(Jaburo's Defense Force)  
    Source "Mobile Suit Zeta Gundam"
    A unit that supports firepower with machine gun shooting from stun from cannons and beam rifles. Since the range other than the cannon is short, it is desirable to use a quick walking speed to get to the front. 
    >>Detailed data   

    [012] [RGM-79DO]

    [RGM-79DO] GM Dominance 
    Source: "Mobile Suit Gundam Side Story: The Blue Destiny". A unit that adds the option of beam cannon to GM COMMANDO. Both types of beam sabers have been tuned to perform similarly, and you can choose the one that can easily damage with melee combos.  The weak point is low HP, and there is no maneuver armor, so you need to carefully close the distance.
    >>Detailed data

    [011] [MS-14A]

    [MS-14A] Gelgoog(Erik Blanke Custom) 
    Source: "Mobile Suit Gundam Battlefield Record: Avant-Title"
    It has almost the same performance as Gelgoog. The differences are space environment suitability, shield equipment position, and parameters of the melee attack subject.
    >>Detailed data  

    [010] [RGM-79]

    [RGM-79] GM Commander Type(White Dingo Team) 
    Source: "Mobile Suit Gundam Side Story 0079: Rise From The Ashes" or "Mobile Suit Gundam Side Story: Missing Link". 
    A versatile shooting unit that posses multiple shooting weapons and can use beam rifles as the main weapon. The armed side that can preserve the Early Prototype Beam Rifle is substantial. On the other hand, this unit has low running speed.  Therefore, It that remains on the battlefield for as long as possible to cause more damage and contribute to the team. 
    >>Detailed data  

    [009] [MS-07B-3]

    [MS-07B-3] Gouf Custom(White Rose) 
    Source "The Plot to Assassinate Gihren". A raid unit with Emergency Evasion Controller skill level 2. Jamming and staggering with cracker(Flash), and do damage with heat rods and melee attack combos. This unit range is up to 150 meters even with a ranged weapon, so it should consider surprise tactics to take advantage of close range firepower.
    >>Detailed data  

    [008] [MS-06JC]

    [MS-06JC] Zaku II(Ground Type) 
    Source: "Mobile Suit Gundam: The 08th MS Team". A unit that deals high damage with a rapid-fire skill, or a melee attack combo from a flash grenade, or a stealth attack from a smoke screen.  Flash grenades are lower in firepower than normal, but they explode to stun the enemy and flash effect to deactivate the enemy radar.
    >>Detailed data  

    [007] [YMS-09D]

    [YMS-09D] Dom Tropical Test Type 
    Source: "Mobile Suit Variations (MSV)"
    Dom specializing in desert combat.  The melee attack from Giant Bazooka makes it easy to demonstrate firepower.  It has the skills of the Desert specification.  This has the benefit shortening the thruster recovery time and the overheat recovery time. Unlike other "Dom", they lose the Secondary weapon's Spread Beam, but are reinforced by having a Zaku machine gun that is easy to build-stun in three round bursts.
    >>Detailed data  

    [006] [MS-09]

    [MS-09] Dom Cold Climate Type 
    Source: "Mobile Suit Variations R (MSV-R)"
    This unit is "Dom" with stealth. Direct fighting is good fire power, but combo from Bazooka makes it easier.  Even if found by an enemy, you can fight with Special Leg Buffer, Explosive Reactive Armor skills and Dom-based fire resistance. In addition, this machine can use artificial snowfall equipment as Jamming skill. This disrupts the connection with enemies on the front.
    >>Detailed data

    [005] [RGM-79[E]]

    [RGM-79[E]] GM Early Type  
    Source: "Mobile Suit Gundam: The 08th MS Team". Shooting attack type Raid-MS with space combat suitability. The basic performance is the same as GM, but aggressive moves are possible using the skills of High Spec-AMBAC and Emergency Evasion Controller. It has space suitability and can melee attack after a bazooka stun. 
    >>Detailed data  

    [004] [RMV-3M]

    [RMV-3M]  Local Control Type Guntank 
    Source: "Mobile Suit Variations R (MSV-R)" or "MSV-R: The Return of Johnny Ridden".  Although it is a General-MS, it operates like a Support-MS Guntank.  A unit that launches a shooting battle from the front using high Resistance, Damage Control, and Stabilization Device skills. Due to the lack of melee weapons, self-defense measures are limited to shovel tackles. 
    >>Detailed data