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Dowas Custom

Delusion-MS #020: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-09SS Dowas Custom

Source: 
Anaheim Laboratory Log
GUNDAM Wiki : MS-09SS Dowas Custom,  Mobile Suit Gundam: Battle Operation 2 Wiki: Pezun Dwadge, Beam Bazooka (Modified), Heat Saber(Enhanced). We referred from the article.

Machine Concept: 
This machine has similar performance to the Pezun Dwadge and Ric Dom II. The machine category is Raid type.

This machine possesses the skill to reduce damage from the General type category and the skill to expand the means of attack. It has the same Heat Saber as Pezun Dwadge as a melee weapon. It has a slightly lower attack power on the battlefield at 450 cost, which is the initial level of this machine. The melee attack power correction is 25, and the shooting attack power correction is 20. Melee attack motion Attack power correction is set high. The attack power correction for horizontal input is 100%, and the attack power correction for downward input is 150%.

This machine has the skill to shorten the weapon switching completion time and the skill to use shooting while moving at high speed in space, so you can increase the chances of using melee attacks.

The Vulcan cannon on the head has 80 bullets, 5% accumulated damage, and a range of 200m. It is a convenient weapon with many timings to use.

Equipped Weapons: 
Beam Bazooka (Modified) / GP02A Beam Bazooka
Heat Saber (Enhanced)
Head Vulcan (Late Model)
Chest Beam Gun

Skill: 
Melee Combo Controller: LV2
Assault Armor
Damage Reduction From General Type
High-speed Switching Control System
Space Mobile Shooting
Maneuver Armor: LV2
Special Leg Buffer: LV1
Emergency Evasion Controller: LV1
Forced Injector: LV1
High Performance Balancer
High Spec AMBAC
Instant Thruster Precision System

Unit Type: Raid
Environment Usage: Space, Ground
Environment Specialization: Space
Melee Priority: 3

Assault Armor [D-Skill #019]
Skill category: 
Deffense Skill, Damage Reduction

Description: 
If you receive 1000 or more damage from an enemy in a single attack, the damage is reduced by half and the reaction and accumulated damage caused by that damage are nullified.

The conditions for using the skill do not include the state of the machine. The skill will be activated automatically. Check the machine's defense UP display to see when the skill can be used. Once the mitigation effect of this skill has been activated, it cannot be used again until the cool time has passed. The cool time of the skill is 40 seconds counting after the effect is activated. Disabling reactions affects Wince, Stun, Heavy Stun, Tackle, and Knockdown.

Damage Reduction From General Type [D-Skill #001]
Skill category: 
Diffense Skill, Damage Reduction
Description: 
-15% Damage taken From General Types

Skill that interferes with the damage judgment of advantage and disadvantage depending on the category of machine. Although the influence greatly changes depending on the given target, it works purely beneficially. Mostly given to Raid Mobile Suit. I hope that changes in game balance will eliminate the need for this skill.

High-speed Switching Control System [D-Skill #021]
Skill category: 
Attack Skill, Attack Expansion
Description: 
Reduced weapon switching completion time by 25%.

This skill forcibly improves the performance of Weapons. There is no risk, but handling weapons with low attack power remains the same, so that is a weak point. 

For example, Weapon with a switching completion time of 2 seconds have been reduced to 1.5 seconds. If the shortened time has two decimal places, round up the second digit. 

Space Mobile Shooting [D-Skill #013]
Skill category: 
Mobility Skill, Attack Expansion

Description: 
Enable some shooting attack weapons while moving at high speed.

Some shooting weapons that can be used are weapons that can be fired on the move. The exception is grenade-type weapons.
While the skill is active, it will be in high speed movement motion while holding the weapon during high speed movement. Therefore, a unit equipped with a shield can use the weapon while holding the shield in front. The rigidity time after shooting is also ignored if you are moving at high speed.

Since this skill is shooting during high speed movements, skills that are effective during high speed movements, such as the Maneuver Armor skill, are still active.


Desert Zaku (MSG:ZZ)

Delusion-MS #027: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-06D Desert Zaku with Jet Ski

Source: 
Mobile Suit Gundam ZZ
Mobile Suit Gundam Unicorn
GUNDAM wiki : MS-06D Desert Zaku, Mobile Suit Gundam: Battle Operation 2 Wiki: Dwadge, Zaku Desert Type, Large Heat Hawk (Enhanced). We referred from the article.

Machine Concept: 
This machine is an enhanced and refurbished version of the Zaku Desert Type. It looks like a Zaku Desert Type equipped with a jet ski. Mobility is close to Dom. It can be equipped with the same Melee weapons as Dwadge's secondary weapons, and is equipped with Zaku Desert type secondary weapons. All weapons have a short range and must be used nearby.

Equipped Weapons: 
290mm Rocket Launcher
Heat Tomahawk
Head Vulcan
Arm missile Pod
Cracker
Zaku Machine Gun (Short Barrel)

Skill: 
Anti-Blast Stabilizer
Shock Absorbing Shield
Left Shoulder Special Cushioning: LV1
Special Leg Buffer: LV1
Emergency Evasion Controller: LV1
High Performance Balancer
Leg Shock Absorber: LV3
Optimized Cooling Efficiency
Ground Mobile Shooting
Anti-Jamming: LV1
Anti-Stealth: LV1
Desert Specification

Unit Type: General
Environment Usage: Ground
Environment Specialization: Ground
Melee Priority: 2

290mm Rocket Launcher [M-Weapon #018]
Gundam Battle Operation 2 Wiki : Zaku Bazooka. We referred from the article.
Weapon type: 
Main Weapon, Live Ammo, Bazooka
Hit Effect: 
Stun

Description: 
This weapon is a bazooka type. When not using this weapon, store it in the shoulder shield. The performance of this weapon has the weakness of low cumulative damage and short range (280m). The number of bullets is as large as 8, the cool time is as short as 5.8 seconds, and the weapon switching time is a little fast.

Heat Tomahawk [M-Weapon #020]
Mobile Suit Gundam Battle Operation 2 Wiki : Dwadge (Heat Tomahawk). We I referred from the article.
Weapon type: 
Main Weapon, Melee
Hit Effect: 
Melee, Heavy Stun

Description: 
This weapon is a variation of the implemented secondary weapon, Heat Tmahawk. This weapon is the main weapon. The performance of this weapon is low with a basic attack power of 1500, but it is characterized by a large attack motion attack power correction of 300% when inputting downward. Also, the melee attack combo skill will be disabled. This weapon has a Heavy Stun as a hit effect.

Zaku Machine Gun(Short Barrel) [Sub-Weapon #014]
Gundam Battle Operation 2 Wiki : Zaku Machine Gun (Long Barrel). We referred from the article. 
Weapon type: 
Secondary Weapon, Machine Gun 
Hit Effect: 
Wince 

Description: 
This is a Zaku Machine Gun with a barrel shortened by removing the scope from the weapon body for weight reduction. 

This is based on Zaku Machine Gun (Long Barrel). Unlike the reference source, this is capable of shooting attacks while moving. A weapon that takes accumulated damage with rapid fire in a set of three consecutive shots. Since the interval after shooting is as short as 1 second, you can shoot a lot. If you hit about four times, you can destroy the balance of the target. Since the attack power is low, the firepower is insufficient with this weapon alone.

Shock Absorbing Shield [D-Skill #009]
Skill category: 
Deffense Skill, Reaction Reduction
Description:
When the part that is treated as a shield is hit, the reaction is reduced.

This skill is a reproduction of the shield's function. This skill is different from the actual shield, the damage is to reduce the MSHP and not damage the shield. This skill is a reaction reduction skill for a specific part (the part treated as a shield). Please note that it is not a skill that reduces damage.

Reactions that can be mitigated are limited to shooting attacks. It has no effect on the knockdown effect.

Ground Mobile Shooting [D-Skill #016]
Skill category: 
Mobility Skill, Attack expansion
Description: 
Enable some shooting attack weapons while moving at high speed.

Some shooting weapons that can be used are weapons that can be fired on the move. The exception is grenade-type weapons.
While the skill is active, it will be in high speed movement motion while holding the weapon during high speed movement. Therefore, a unit equipped with a shield can use the weapon while holding the shield in front. The rigidity time after shooting is also ignored if you are moving at high speed.

Since this skill is shooting during high speed movements, skills that are effective during high speed movements, such as the Maneuver Armor skill, are still active.

Desert Specification [D-Skill #002]
Skill category: 
Mobility Skill, Thruster
Description: 
The performance degradation in the Sand Dust area is invalid. Thruster gauge recovery speed increased by 5%, recovery time from overheat reduced by 5%.

Currently, the "Sand Dust area" is a product of delusion. There is no such area. So the first text of this skill is currently worthless. This skill has another thruster-related benefit. The benefits of thrusters are valid in all areas.

Zanny

Delusion-MS #051: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
RRf-06 Zanny

Source: 
Gundam Tactics Mobility Fleet 0079
Mobile Suit Gundam Ground Zero Rise From The Ashes
GUNDAM Wiki : RRf-06 Zanny, Mobile Suit Gundam: Battle Operation 2 Wiki: GM, Magella Top Cannon(Prototype), Blow, Hyper Bazooka.   We referred from the article.

Machine Concept: 
This machine is a Support type with an initial level of 150 cost. This machine is more maneuverable than a machine of the same cost (walking speed 100, high speed movement 145). You can choose from two types of weapons. A powerful Magella top cannon with a long range and a 120mm cannon with a large number of bullets.

Equipped Weapons: 
Zanny 120mm Cannon / Magella Top Cannon (Prototype)
Blow
Head Vulcan
Hand Grenade E

Skill: 
Leg Shock Absorber: LV1
Quick Boost: LV2
Frontline Support System: LV1
High Performance Aerospace Gimbal
High Performance Quick Loader
High Performance Radar: LV1
High Performance Scope: LV1
Observational Data Link
Personnel Radar: LV2

Unit Type: Support
Environment Usage: Space, Ground
Environment Specialization: None
Melee Priority: 1

Zanny 120mm Cannon [M-Weapon #001]
Mobile Suit Gundam Battle Operation 2 Wiki : Hyper Bazooka. We referred from the article.
Weapon type: 
Main Weapon, Live Ammo, Cannon
Hit Effect: 
Stun

Description: 
This weapon uses the cannon equipped on the "RB-78 Ball" as a handheld weapon. Hold this weapon with both hands or your right hand when using it to attack. This weapon has a large number of bullets (10) as a cannon type and is easy to handle.

Zaku II FS (GZ)

Delusion-MS #050: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-06FS Zaku II FS Garma Zabi Custom

Source: 
Mobile Suit Variations (MSV)
Gundam Card Builder
GUNDAM Wiki : MS-06FS Zaku II(Garma Zabi Custom), Mobile Suit Gundam: Battle Operation 2 Wiki: Zaku II Type FS, Large Heat Hawk, Zaku Bazooka, MMP-78GN (Anti-Air).We referred from the article. 

Machine Concept: 
This machine is a Zaku designed for commanders. This is a modified version of Zaku II FS. The Machine category will be Support type and you will lose the skills of Balancer and Melee Combo Controller. Instead, they have acquired typical support-type skills. The Maneuver Armor skill remains and is treated as a unique skill. This machine does not carry the long range weapons that many Support types have. Therefore, it can be said that shooting support on the front line, which makes it easy to match the shooting range to allies, is an appropriate operation.

Equipped Weapons: 
MMP-78GN (Anti-Air)
Large Heat Hawk
Zaku Bazooka
MMP-78 Grenade Launcher
Cracker
Head Vulcan x4

Skill: 
Precision Shelling
Shock Absorbing Shield
Left Shoulder Special Cushioning: LV1
Maneuver Armor: LV1
Leg Shock Absorber: LV3
Frontline Support System: LV1
High Performance Radar: LV2
High Performance Scope: LV2
Observational Data Link
Personnel Radar: LV1
Scouting Parallel Processing Device

Unit Type: Support
Environment Usage: Space, Ground
Environment Specialization: None
Melee Priority: 1

Zaku Bazooka [Sub-Weapon #002]
Gundam Battle Operation 2 Wiki : Zaku Bazooka, Hyper Bazooka. We referred from the article.
Weapon type: 
Secondary Weapon, Bazooka
Hit Effect: 
Stun

Description: 
Secondary weapon with the same name as the main weapon Zaku Bazooka. Performance is similar to the main weapon version. The difference is that the power is about the same as a hand grenade, and the number of bullets has been halved to 5. 

Its effectiveness is high, and it is easy to list it as a secondary weapon for various machines. If there is one drawback, the tactics adopted tend to be similar for all machines, and there is no choice. So when official development adopts this weapon, I expect it to have a slightly different performance.

Shock Absorbing Shield [D-Skill #009]
Skill category: 
Deffense Skill, Reaction Reduction
Description:
When the part that is treated as a shield is hit, the reaction is reduced.

This skill is a reproduction of the shield's function. This skill is different from the actual shield, the damage is to reduce the MSHP and not damage the shield. This skill is a reaction reduction skill for a specific part (the part treated as a shield). Please note that it is not a skill that reduces damage.

Reactions that can be mitigated are limited to shooting attacks. It has no effect on the knockdown effect.

Gyan Mass Production Type

Delusion-MS #043: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-15A Gyan Mass Production Type

Source: 
Mobile Suit Gundam Gihren's Greed
GUNDAM wiki : MS-15A Gyan Mass Production Type, Mobile Suit Gundam: Battle Operation 2 Wiki: Gyan, Needle Missile, Gyan Beam Saber. We referred from the article. 

Machine Concept: 
This machine is a modified version of Gyan. The machine category has been changed to Support type. By becoming a Support type, this machine will acquire the Observational Data Link skill. The role of this machine is to damage the enemy General type. Many of these methods are melee attacks.

This machine has a powerful saber, but the number of melee combos has been reduced and the melee combo attack power compensation has been reduced to 50% of normal. Still, it has a high attack power. The attack motion is the same as R-jarja (saber), making it easier to deal with enemies in the lateral direction.

Equipped Weapons: 
Needle Missile
Gyan Beam Saber
Hide Bomb

Skill: 
Melee Combo Controller: LV1
Anti-Blast Stabilizer
Damage Control: LV1
Shock Absorbing Shield
Special L-arm Equipment Buffer: LV2
Maneuver Armor: LV1
High Performance Balancer
High Spec AMBAC
Quick Boost: LV2
High Performance Aerospace Gimbal
Observational Data Link

Unit Type: Support
Environment Usage: Space, Ground
Environment Specialization: None
Melee Priority: 3

Shock Absorbing Shield [D-Skill #009]
Skill category: 
Deffense Skill, Reaction Reduction
Description:
When the part that is treated as a shield is hit, the reaction is reduced.

This skill is a reproduction of the shield's function. This skill is different from the actual shield, the damage is to reduce the MSHP and not damage the shield. This skill is a reaction reduction skill for a specific part (the part treated as a shield). Please note that it is not a skill that reduces damage.

Reactions that can be mitigated are limited to shooting attacks. It has no effect on the knockdown effect.

Zaku II High Mobility Test Type

Delusion-MS #038: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-06RP Zaku II High Mobility Test Type / MS-06RP Prototype High Mobility Zaku II

Source: 
Mobile Suit Gundam MSV-R Legend of the Universal Century Heroes: Rainbow's Shin Matsunaga
GUNDAM wiki : MS-06RP Zaku II High Mobility Test Type, Mobile Suit Gundam: Battle Operation 2 Wiki: High Mobility Zaku, Zaku Bazooka, Giant Bazooka, Simplified Missile Launcher, Heat Hawk (Enhanced). We referred from the article.

Machine Concept: 
This machine is a modified version of the Zaku II High Mobilty Type. The machine category has been changed to Support type. The walking speed (120) and high-speed movement speed (190) of this machine are the same as the machine before the repair. Therefore, it will be the top class in support type mobility. On top of that, the skill that this machine can shoot while moving at high speed enhances the main weapon shooting weapon and the secondary weapon Zaku Machine Gun.

The weak point is the extremely low MSHP. Failure to handle this machine can increase team scoring losses.

Equipped Weapons: 
Zaku Bazooka / Giant Bazooka / Simplified Missile Launcher
Heat Hawk (Enhanced)
Cracker (Enhanced)
Zaku Machine Gun

Skill: 
Shock Absorbing Shield
Left Shoulder Special Cushioning: LV2
Forced Injector: LV1
High Spec AMBAC
Space Mobile Shooting
Frontline Support System: LV1
High Performance Aerospace Gimbal
High Performance Radar: LV2
Observational Data Link

Unit Type: Support
Environment Usage: Space
Environment Specialization: Space
Melee Priority: 1

Shock Absorbing Shield [D-Skill #009]
Skill category: 
Deffense Skill, Reaction Reduction
Description:
When the part that is treated as a shield is hit, the reaction is reduced.

This skill is a reproduction of the shield's function. This skill is different from the actual shield, the damage is to reduce the MSHP and not damage the shield. This skill is a reaction reduction skill for a specific part (the part treated as a shield). Please note that it is not a skill that reduces damage.

Reactions that can be mitigated are limited to shooting attacks. It has no effect on the knockdown effect.

Space Mobile Shooting [D-Skill #013]
Skill category: 
Mobility Skill, Attack Expansion

Description: 
Enable some shooting attack weapons while moving at high speed.

Some shooting weapons that can be used are weapons that can be fired on the move. The exception is grenade-type weapons.
While the skill is active, it will be in high speed movement motion while holding the weapon during high speed movement. Therefore, a unit equipped with a shield can use the weapon while holding the shield in front. The rigidity time after shooting is also ignored if you are moving at high speed.

Since this skill is shooting during high speed movements, skills that are effective during high speed movements, such as the Maneuver Armor skill, are still active.


Zaku I Sniper Type (YK)

Delusion-MS #039: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-05L Zaku I Sniper Type Yonem Kirks Custom

Source: 
Mobile Suit Gundam Unicorn
GUNDAM wiki : MS-05L Zaku I Sniper Type, Mobile Suit Gundam: Battle Operation 2 Wiki: MS-05L Zaku I Sniper Type, Beam Launcher: Sniper). We referred from the article.

Machine Concept: 
This machine is a modified version of the Zaku I Sniper. One weapon to choose from is the Beam Sniper Rifle. This machine has a low ability to fight at close range, so its main role is to shoot in the back row. The weak point is that the attack frequency is low, so the pressure on the front line is weak.

In addition, this machine is extremely vulnerable to enemy attacks. To make up for this weakness, the machine has the skill to return to the battlefield early when it is shot down.

Equipped Weapons: 
Beam Sniper Rifle (Enhanced) 
Blow
Head Vulcan
Beam Sniper Rifle (Charged)
Sturm Faust

Skill: 
Precision Shelling
Stabilization Device
Leg Shock Absorber: LV3
Quick Boost: LV3
Frontline Support System: LV2
High Performance Radar: LV3
High Performance Scope: LV3
Observational Data Link
Scouting Parallel Processing Device
Emergency Sortie

Unit Type: Support
Environment Usage: Ground
Environment Specialization: Ground
Melee Priority: 1

Beam Sniper Rifle (Enhanced) [M-Weapon #023]
Mobile Suit Gundam Battle Operation 2 Wiki : Beam Sniper Rifle. We referred from the article.
Weapon type: 
Main Weapon, Beam, Beam Rifle
Hit Effect: 
Stun

Description:  
This weapon is an enhanced and refurbished version of the Zaku I Sniper Type Beam Sniper Rifle. The enhancement points are the increase in firepower (1750 → 2100) and the acquisition of Beam Sniper Rifle (Charged) as a secondary weapon.

Beam Sniper Rifle (Charged) [Sub-Weapon]
Mobile Suit Gundam Battle Operation 2 Wiki : Full Armor Gundam (Type B) (Large Missile Launcher), Beam Sniper Rifle. We referred from the article.
Weapon type: 
Secondary Weapon, Beam, Charge Beam Rifle
Hit Effect: 
Heavy Stun, Penetrating Effect

Description: 
This weapon is a powerful shooting attack weapon. This weapon cannot attack without focusing the beam. Focusing completion time is 2 seconds. Whenever you make a shooting attack, it will overheat. The power is 3000, the effect on hit is a penetration effect, and a heavy stun effect. The range is 600m and the overheat recovery time is 20 seconds.

Emergency Sortie [D-Skill #023]
Skill category: 
Extra Skill, Extra
Description: 
-10% Machine recovery time.

This skill works when the machine is shot down. The effect of shortening the recovery time of the machine interacts with the influence of other skills. The other skills are the return time reduction effect skill acquired at the renovation facility and the Frontline Support System.


Recon Type Zaku (EFF)

Delusion-MS #076: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-06E Zaku Reconnaissance Type EFF Colors /
MS-06E Recon Type Zaku EFF Colors

Source: 
Mobile Suit Variations
Mobile Suit Zeta Gundam
Gundam wiki: MS-06E Zaku Reconnaissance Type, Gundam: Battle Operation 2 Wiki: Recon Type Zaku, Hizack (Hizack Shield), Zaku Machine Gun (Long Barrel), Zaku Bazooka, Blow. We referred from the article. 

Machine Concept: 
This machine is an enhanced and refurbished version of Recon Type Zaku. The initial level is 250 cost. Improvement points include melee attack combo and combo attack power correction, chaff grenade power increase (900 → 1100), and strong shield equipment.

The attack power correction of the melee attack combo is 80%, which is better than the normal 50% for the second shot. The weapon remains poor Blow, so it may be lower than standard attack power.

The Hizack shield has a shield HP of 3500, so it has high attack resistance. The recommended tactic is to make effective use of this.

Equipped Weapons: 
Zaku Machine Gun (Long Barrel) / Zaku Bazooka
Blow
Chaff Grenade
Camera Gun
Hizack Shield

Skill: 
Emergency Evasion Controller: LV1
Melee Combo Controller: LV1
High-Performance Balancer
High-Performance Radar: LV2
Personnel Radar: LV2
High-Performance Scope: LV2
Observational Data Link
Frontline Support System: LV2
High Accuracy Analysis System

Unit Type: General
Environment Usage: Ground
Environment Specialization: Ground
Melee Priority: 2

Rick Dom (AG)

Delusion-MS #035: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-09RS Rick Dom Anavel Gato Custom

Source: 
Mobile Suit Gundam 0083 Rebellion
Mobile Suit Gundam Side Story: Missing Link
GUNDAM wiki : MS-09RS Rick Dom Anavel Gato Custom, Mobile Suit Gundam: Battle Operation 2 Wiki: Rick Dom, Beam Bazooka (Modified), Giant Bazooka, Heat Saber (Enhanced). We referred from the article.

Machine Concept: 
This machine is a modified version of Rick Dom. Performance is not similar to Rick Dom, as the machine category is now Raid. This machine can be used with Beam Bazooka, Giant Bazooka, and Sturm Faust. These have a long weapon switching completion time, but they have skills that can be shortened, so they are easier to handle.

This machine can shoot and attack while taking advantage of Rick Dom's high mobility, so it can compensate for the huge size of the physique, which is a weak point.

Equipped Weapons: 
Beam Bazooka (Modified)
Heat Saber (Enhanced)
Spread Beam
Giant Bazooka
Sturm Faust

Skill: 
Enhanced Tackle: LV1
Melee Combo Controller: LV2
Explosive Reactive Armor: LV1
Maneuver Armor: LV1
Special Leg Buffer: LV1
Forced Injector: LV2
High Spec AMBAC
Power Accelerator
High-speed Switching Control System
Rapid Fire Control Device

Unit Type: Raid
Environment Usage: Space
Environment Specialization: Space
Melee Priority: 3

Giant Bazooka [Sub-Weapon #029]
Mobile Suit Gundam Battle Operation 2 Wiki : Giant Bazooka. We referred from the article.
Weapon type: 
Secondary Weapon, Live Ammo, Bazooka
Hit Effect: 
Stun

Description: 
This weapon is a bazooka weapon for large mobile suits such as Dom and Gelgoog. This weapon is similar to the main weapon of the same name. The difference is that it is a single-shot weapon, the reload time is 10 seconds, and the power is 1200.

Since this weapon is a single-shot weapon, the reload time is effectively a cool time. With that in mind, it becomes a bazooka with an unlimited number of bullets.

High-speed Switching Control System [D-Skill #021]
Skill category: 
Attack Skill, Attack Expansion
Description: 
Reduced weapon switching completion time by 25%.

This skill forcibly improves the performance of Weapons. There is no risk, but handling weapons with low attack power remains the same, so that is a weak point. 

For example, Weapon with a switching completion time of 2 seconds have been reduced to 1.5 seconds. If the shortened time has two decimal places, round up the second digit. 

Rapid Fire Control Device [D-Skill #022]
Skill category: 
Mobility Skill, Attack Expansion
Description: 
Enables shooting attacks by omitting the motion at the end of high-speed movement or the motion of landing.

This skill is a shooting attack version of the High Performance Balancer skill. This saves the rigid time of the moving motion, so you can move on to a quick attack. Rechargeable weapons can be quickly attacked with this skill if they are fully charged. This skill cannot eliminate the rigid time that occurs after using a shooting attack. So please be careful about that part.

Zaku II Kai (BW)

Delusion-MS #034: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-06FZ Zaku II Kai Bernard Wiseman Custom

Source: 
Mobile Suit Gundam 0080: War in the Pocket
GUNDAM wiki : MS-06FZ Zaku II Kai , Mobile Suit Gundam: Battle Operation 2 Wiki: Zaku II Kai, Rick Dom II, Super Gundam, Zaku Cannon, MMP-80 Machine Gun (GN), Heat Hawk (Enhanced). We referred from the article.

Machine Concept: 
This machine is an enhanced and refurbished version of Zaku Kai. This machine is designed with the theme of ambushing enemies using smoke screens and dummy balloons as radar deception weapons.

As for the performance of the machine, it has high resistance to evasion skills and long-range attacks, and the performance of the machine gun is high, so it mainly deals with shooting attacks. This machine has low melee weapon performance, but has a high attack motion correction of 180%. Therefore, although there is a risk, it is designed to make you want to make a surprise attack.

The weaknesses are that the melee attack resistance is less than double digits, and the damage compensation for the second melee attack combo is 35%, which is lower than the normal 50%. The former is a major factor in the risk of a surprise attack failure. The latter is a factor that even if the surprise attack is successful, the damage will be lower than expected if you use the melee attack combo.

Equipped Weapons: 
MMP-80 Machine Gun (GN)
Heat Hawk (Enhanced)
Hand Grenade Z
MMP-80 Grenade Launcher
Smoke Discharger
Dummy Balloon (Santa Claus)

Skill: 
Melee Combo Controller: LV1
Left Shoulder Special Cushioning LV2
Emergency Evasion Controller: LV2
Leg Shock Absorber: LV3
Quick Boost: LV3
Shock Absorbing Shield
Burst Shooting Control System

Unit Type: General
Environment Usage: Ground
Environment Specialization: Ground
Melee Priority: 2

Dummy Balloon (Santa Claus)[Sub-Weapon #007]
GUNDAM Wiki : Bernard Wiseman, Mobile Suit Gundam Battle Operation 2 Wiki : Super Gundam. We referred from the article.
Weapon type: 
Secondary Weapon, Live Ammo, Dummy
Hit Effect: 
Stun, Jamming

Description: 
This weapon is based on the trap that Wiseman used to counter the Gundam-type machine "Alex". Unlike the original quick trap, this weapon has a dummy balloon function. Still, it looks like a Santa Claus balloon.

This weapon is similar to the Super Gundam secondary weapon. This weapon will ground an enemy radar deceptive dummy balloon to the ground when used. Until this balloon disappears, the user will not be visible from the enemy radar. Instead, a dummy balloon will appear on that radar. If 20 seconds have passed since the dummy balloon was grounded, or if an enemy machine approaches this balloon, this balloon will explode and disappear.

The damage of the explosion is as low as 300, but as an additional effect, there is a jamming debuff effect that lasts for 20 seconds.

Shock Absorbing Shield [D-Skill #009]
Skill category: 
Deffense Skill, Reaction Reduction
Description:
When the part that is treated as a shield is hit, the reaction is reduced.

This skill is a reproduction of the shield's function. This skill is different from the actual shield, the damage is to reduce the MSHP and not damage the shield. This skill is a reaction reduction skill for a specific part (the part treated as a shield). Please note that it is not a skill that reduces damage.

Reactions that can be mitigated are limited to shooting attacks. It has no effect on the knockdown effect.

Burst Shooting Control System [D-Skill #020]
Skill category: 
Attack Skill, Attack Expansion
Description: 
Double the firing rate of the main weapon.

This skill changes the performance of shooting weapons with rapid fire capability. Machine gun weapons have a time interval between firing one bullet and firing the next. This skill halves that interval. In other words, the number of bullets that can be fired at the same time is doubled.

By doubling the firing rate, the attack power per second = "DPS" is doubled. This skill is a mechanism by which high-cost machines force low-performance weapons into high performance. This skill is attractive because it increases the firepower momentarily, and its weakness is that you are more worried about running out of bullets immediately.

GM Striker (NC)

Delusion-MS #041: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
RGM-79FP GM Striker Nemesis Instructor Corps

Source: 
Harmony of Gundam 
Mobile Suit Gundam: We're Federation Hooligans!!
Mobile Suit Gundam Katana
GUNDAM wiki : RGM-79FP GM Striker, Mobile Suit Gundam: Battle Operation 2 Wiki: GM Striker, 100mm Machine Gun, Bullpup Machine Gun, Twin Beam Spear, Twin Beam Spear (Scythe). We referred from the article. 

Machine Concept: 
This machine is an enhanced and refurbished version of GM Striker. This machine has acquired the Observational Data Link skill and the Damage Control skill as enhancement items. In addition, the high-speed movement speed will increase to 210. And it has been remodeled so that it can be transformed into a sickle form with the spear of the main weapon as the secondary weapon.

This machine has the skill to withstand a powerful attack only once and then act, so it can exert strong pressure on the enemy. The self-defense method that relies on counter-attacks may not stop, making it a very annoying machine.

Its role is to deal damage to the enemy in close combat with melee attacks. Its characteristic is quickness, but its weakness is that there is no means to counter long distances.

Equipped Weapons: 
100mm Machine Gun / Bullpup Machine Gun
Twin Beam Spear
Twin Beam Spear (Scythe)
Head Vulcan
Beam Saber 
Striker Shield

Skill: 
Melee Combo Controller: LV2
Shield Tackle
Anti-Blast Stabilizer
Explosive Reactive Armor
High Performance Balancer
Quick Boost: LV3
Observational Data Link
Maneuver Armor: LV2
Assault Armor
Damage Control: LV2
Emergency Shield Removal Device
Damage Reduction From General Type

Unit Type: Raid
Environment Usage: Ground
Environment Specialization: Ground
Melee Priority: 3

Twin Beam Spear (Scythe) [Sub-Weapon #031]
Mobile Suit Gundam: Battle Operation 2 Wiki: Twin Beam Spear (Scythe). We referred from the article. 
Weapon type: 
Secondary Weapon, Melee
Hit Effect: 
Melee, Heavy Stun

Description: 
This weapon is a secondary weapon variation of the primary weapon of the same name. Performance, power and characteristics are all the same. Therefore, the combo skill is disabled for this weapon. If the melee attack of this weapon hits, you can expect the Heavy Stun effect. The weak point is that the cool time is as long as 4 seconds.

Assault Armor [D-Skill #019]
Skill category: 
Deffense Skill, Damage Reduction

Description: 
If you receive 1000 or more damage from an enemy in a single attack, the damage is reduced by half and the reaction and accumulated damage caused by that damage are nullified.

The conditions for using the skill do not include the state of the machine. The skill will be activated automatically. Check the machine's defense UP display to see when the skill can be used. Once the mitigation effect of this skill has been activated, it cannot be used again until the cool time has passed. The cool time of the skill is 40 seconds counting after the effect is activated. Disabling reactions affects Wince, Stun, Heavy Stun, Tackle, and Knockdown.

Emergency Shield Removal Device [D-Skill #014]
Skill category: 
Deffense Skill, Reaction Reduction
Description: 
Negates the damage reaction that occurs when the shield is destroyed.

When a shield is destroyed, the machine equipped with that shield loses balance. This skill prevents this reaction. If this skill is enabled, destroying the shield will not hinder your actions.

If the shield doesn't break, this skill does nothing. In fact, this skill is designed solely for the stable operation of the Maneuver Armor skill.

Damage Reduction From General Type [D-Skill #001]
Skill category: 
Diffense Skill, Damage Reduction
Description: 
-15% Damage taken From General Types

Skill that interferes with the damage judgment of advantage and disadvantage depending on the category of machine. Although the influence greatly changes depending on the given target, it works purely beneficially. Mostly given to Raid Mobile Suit. I hope that changes in game balance will eliminate the need for this skill.

GM Commander Type

Delusion-MS #030: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
RGM-79 GM Commander Type

Source: 
Mobile Suit Gundam
GUNDAM wiki : GM, Mobile Suit Gundam: Battle Operation 2 Wiki : GM, Beam Spray Gun, Beam Saber x2, Hyper Bazooka.We referred from the article. 

Machine Concept: 
This machine has almost the same design as GM, and has been slightly strengthened and refurbished. The initial level is designed with 250 costs in mind.

The main weapon is the beam spray gun, which is lower in level than the weapon that GM can have. This machine has a higher attack power correction than the cost range, and has an attack power comparable to that of the cost range. It also has a Hyper Bazooka as a secondary weapon.

This machine possesses a powerful beam saver for melee weapons. This weapon is the same as the one possessed by Prototype Gundam. However, since this machine does not have combo skills and the downward input attack motion correction is 130% of the normal, the average attack power is standard level. The amount of instantaneous damage is top class.

The role of this machine is to hit the chance with a high-powered melee attack and damage the enemy. Skills that can withstand machine guns and accumulated damage weapons for a long time are strong and hard to be defeated, including shields.

Equipped Weapons: 
Beam Spray Gun
Beam Saber x2
Head Vulcan
Hyper Bazooka
Large Shield

Skill: 
Damage Control: LV1
Emergency Shield Removal Device
Emergency Evasion Controller: LV1
High Performance Balancer
High Spec AMBAC
Leg Shock Absorber: LV1
Quick Boost: LV1
Frontline Support System: LV1

Unit Type: General
Environment Usage: Space, Ground
Environment Specialization: None
Melee Priority: 2

Hyper Bazooka [Sub-Weapon #011]
Gundam Battle Operation 2 Wiki: Hyper Bazooka. We referred from the article.
Weapon type: 
Secondary weapon, Live Ammo , Bazooka
Hit Effect: 
Stun

Description: 
Secondary weapon with the same name as the main weapon Hyper Bazooka. Performance is similar to the main weapon version. The difference is that the power is about the same as a hand grenade, and the number of bullets has been halved to 5. 

Its effectiveness is high, and it is easy to list it as a secondary weapon for various machines. If there is one drawback, the tactics adopted tend to be similar for all machines, and there is no choice. So when official development adopts this weapon, I expect it to have a slightly different performance.

Emergency Shield Removal Device [D-Skill #014]
Skill category: 
Deffense Skill, Reaction Reduction
Description: 
Negates the damage reaction that occurs when the shield is destroyed.

When a shield is destroyed, the machine equipped with that shield loses balance. This skill prevents this reaction. If this skill is enabled, destroying the shield will not hinder your actions.

If the shield doesn't break, this skill does nothing. In fact, this skill is designed solely for the stable operation of the Maneuver Armor skill.

Zaku II HMG (LW)

Delusion-MS #028: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-06G Zaku II High Mobility Ground Type Led Wayline

Source: 
MSV-R: The Return of Johnny Ridden
GUNDAM wiki : MS-06G Zaku II High Mobility Ground Type, Mobile Suit Gundam: Battle Operation 2 Wiki : High Mobility Zaku II Ground Type , Zaku Machine Gun (Medium Model), Heat Hawk (Enhanced), Magella Top Cannon). We referred from the article.

Machine Concept: 
This machine has the mobility to move quickly even for pilots who are uncertain about how to operate it, and it is a unit that uses Magella Top Cannon to give heavy stuns to enemies and increases damage by shooting with Zaku Machine Gun. High defense performance. Weapons are not compatible, but individual performance is high.

The initial level of this machine is the same 300 cost as the implemented High Mobility Zaku II Ground Type. Therefore, there is no dramatic difference in performance between this machine and the High Mobilty Zaku II Ground Type. This machine has a slightly lower melee attack power correction, but since the combo skill is LV2, it can produce close power.

Equipped Weapons: 
Magella Top Cannon
Heat Hawk (Enhanced)
Zaku Machine Gun (Medium Model)
Hand Grenade Z (Enhanced)

Skill: 
Melee Combo Controller: LV2
Maneuver Armor: LV1
Left Shoulder Special Cushioning: LV2
Shock Absorbing Shield
Damage Reduction From General Type
Emergency Evasion Controller: LV1
High Performance Balancer
Leg Shock Absorber: LV1
Quick Boost: LV1

Unit Type: Raid
Environment Usage: Ground
Environment Specialization: Ground
Melee Priority: 3

Zaku Machine Gun (Medium Model) [Sub-Weapon #015]
Gundam Battle Operation 2 Wiki : Zaku Machine Gun (Medium Model)We referred from the article.
Weapon type: 
Secondary Weapon, Live Ammo, Machine Gun

Description: 
This weapon is a Zaku machine gun type weapon. It looks exactly like the main weapon version of the weapon of the same name. The difference is that the power has been halved (200 to 100) and the firing rate has increased from about 3~4 shots per second to 7 shots per second. The single-shot damage of this weapon is reduced compared to the Zaku Machine Gun (Medium Model). However, the amount of damage per second is about the same. Also, since the rate of fire, it is easy to lose the balance of the enemy in a short time.

Shock Absorbing Shield [D-Skill #009]
Skill category: 
Deffense Skill, Reaction Reduction
Description:
When the part that is treated as a shield is hit, the reaction is reduced.

This skill is a reproduction of the shield's function. This skill is different from the actual shield, the damage is to reduce the MSHP and not damage the shield. This skill is a reaction reduction skill for a specific part (the part treated as a shield). Please note that it is not a skill that reduces damage.

Reactions that can be mitigated are limited to shooting attacks. It has no effect on the knockdown effect.

Damage Reduction From General Type [D-Skill #001]
Skill category: 
Diffense Skill, Damage Reduction
Description: 
-15% Damage taken From General Types

Skill that interferes with the damage judgment of advantage and disadvantage depending on the category of machine. Although the influence greatly changes depending on the given target, it works purely beneficially. Mostly given to Raid Mobile Suit. I hope that changes in game balance will eliminate the need for this skill.


Luna Tank

Delusion-MS #075

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
G87 Luna Tank

Source: 
Mobile Suit Variations R (MSV-R)
MSV-R: Rainbow's Shin Matsunaga
Gundam wiki: G87 Luna Tank,  Gundam: Battle Operation 2 Wiki: ZockGuntank II, Guntank, Chest 4-Barrel Mega Particle Cannon, Blow. We referred from the article. 

Machine Concept: 
This machine is a tank designed for lunar space combat. It has the mobility that is effective for the unimplemented stage called the Lunar surface type battlefield. When it touches the surface of the moon, it switches to running with Trackbelt, and the speed increases further.

Armed can shoot Mega Particle Beam from the gun head of 2 gates x 8, but since the installation location is 4 in front and 4 in back, it is not possible to concentrate the attack. A melee attack is a blow that follows the ramming motion of Guntank II.

Equipped Weapons: 
Twin Mega Particle Gun x2
Blow
Twin Mega Particle Gun x2 (salvo)

Skill: 
High Performance Radar: LV2
High Performance Scope: LV2
Observational Data Link: LV1
Frontline Support System: LV2
Personnel Radar: LV2
Stabilization Device
High Performance Aerospace Gimbal
Precision Shelling: LV1
Shock Dampeners: LV1
Anti-Stealth: LV2
Anti-Jamming: LV2
Special Head Buffer: LV1
Reverse

Unit Type: Support
Environment Usage: Space
Environment Specialization: Space + Lunarsurface
Melee Priority: 1

Twin Mega Particle Gun x2 [M-Weapon #008]
Gundam: Battle Operation 2 Wiki: We referred from the article. 
Weapon type: 
Main Weapon, Beam, Charge Beam Gun
Hit Effect: 
Wince

Description: 
This weapon fires 4 beams twice when the trigger is pulled. Charge shooting is possible. Focusing completion time is 3 seconds. Charge shooting fires 4 beams x 3 times. Heat gauge consumption is 5% x 4x2 = 40% for non-charged fire and 8% x 4x2 = 64% for charge fire. The cool time is 1 second and the overheat recovery time is 20 seconds.

Twin Mega Particle Gun x2 (salvo) [Sub-Weapon #053]
Gundam: Battle Operation 2 Wiki: Guncannon II (Beam Cannon). We referred from the article. 
Weapon type: 
Secondary Weapon, Beam, Beam Gun
Hit Effect: 
Stun

Description: 
This weapon fires four particle beams that can instantly upset the enemy's balance at the same time on a single target.

Accumulated damage is low. Cool time is 4 seconds, heat gauge consumption is 80%, overheat recovery time is 16 seconds. Can be used during movement motion.

Lunarsurface
Description: 
This property gives the machine an environmental suitability "Lunar surface". The Lunarsurface environment does not currently exist and may not be implemented in the future. So this is a delusion.

This property is applied while in contact with the ground in a low gravity environment. Applicable contents are walking speed + 3%, turning performance + 6%, and acquisition of Explosive Reactive Armor skill. This property has no correction during space action. Many machines that do not have space environment suitability have this property.

Describes the environment "Lunar surface". This environment is the ground without atmosphere as an environmental characteristic. In other words, most of it is a low gravity space. It's complicated, but from the point of view of game sortie restrictions, the environment in this area is outer space.

The method of maneuvering this environment is the method of maneuvering the ground environment. Most of them are the same as before, but the jumping behavior and the maneuvering method in the air are different.

In this environment, the machine can jump without accumulating and can jump to the maximum jump altitude of the machine without consuming thrusters. And while the machine is above the moon, it can move at high speeds. If you jump again while the machine is above the moon, it will switch to the method of maneuvering in outer space. During that time, the machine can act without falling to the ground due to gravity, but since it constantly consumes thrusters, the action time is limited.

You can end the state of outer space action. When the machine touches the ground by the descent action, it shifts to the ground action state. Alternatively, if you overheat your thruster during space action, it will shift to a gravity fall state. Also, if you are defeated by some kind of attack while in outer space, you will be in a gravity fall state.

Methuss Mariner

Delusion-MS #074

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MSA-005M Methuss Mariner

Source: 
Gundam WARS II: Mission ZZ
Gundam wiki: Methuss Mariner, Gundam: Battle Operation 2 Wiki: Z'GokGaza C, Gatshia (Combat Nail, Shoulder 4-Tube Missile Pod). We referred from the article. 

Machine Concept: 
This machine is adapted to the underwater environment of Methuss. Since this article lacks reference materials, it is designed by roughly independent research.

The beam gun possessed by this machine is the same as the Methus [Heavy]. However, the arm of this machine is not suitable for holding a weapon. Therefore, this weapon is treated as a weapon built into the machine. Similar to Z'Gok's Claw Vice Beam.

I could not confirm the equipment position of SUBROC, but I will treat it as a weapon like the missile equipped by Gatshia.

This weapon possesses transformation skills, but its use is limited to when the machine is in contact with water. The machine is highly maneuverable underwater and has excellent melee attack power with Combat Nail.

Equipped Weapons: Mobile Suit 
Arm Beam Gun x2
Combat Nail
SUBROC

Equipped Weapons: Transformed 
Arm Beam Gun x2 (Transformed)
SUBROC

Skill: Mobile Suit 
Transform (Aquatic)
Back Option Special Cushioning: LV2
Leg Special Buffer: LV2 
High Performance Radar: LV2
High Performance Balancer
Emergency Evasion Controller: LV1
Maneuver Armor: LV2
Melee Combo Controller: LV2
Forced Injector: LV1

Skill: Transformed 
Transform (Aquatic)
Emergency Evasion System: LV1
Back Option Special Cushioning: LV2
Leg Special Buffer: LV2 
High-Performance Radar: LV2
Personnel Radar: LV2
Damage Control: LV2
Anti-Blast Stabilizer
Shock Dampners
Ram Attack

Unit Type: Raid
Environment Usage: Ground
Environment Specialization: Ground + Underwater
Melee Priority: 3

SUBROC [Sub-Weapon #052]
Gundam: Battle Operation 2 Wiki: Gatshia (Shoulder 4-Tube Missile Pod). We referred from the article. 
Weapon type: 
Secondary Weapon, Live Ammo, Missile
Hit Effect: 
Wince

Description: 
SUBROC (abbreviation for SUBmarine ROCket) is suitable for use in underwater environments in its settings. You can still use it on the ground during the game. Built-in weapons can be used while moving at high speeds, making it convenient to shoot missiles up to a range where melee attacks are available. This weapon has a large amount of damage and accumulated damage. The number of bullets is 13 as set. The reload time is 10 seconds.

Transform (Aquatic) [D-Skill #018]
Skill category: 
Transform Skill
Description: 
Transforms into a form suitable for the underwater environment. Or cancel the transformation state.

This skill is a variation of the transformation skill. The feature is that the place where you can transform is limited to underwater, and when you leave the water, it automatically releases from the transformed state.

This skill automatically advances the machine in its transforming form. Aim upwards and the machine will rise. The machine will not sink automatically during the transformation. It does not fly into the sky during transformation and does not rise above the surface of the water. Ram Attack skills will be added to the body crush during transformation.