Delusion-MS #054: RGM-79V GM Night Seeker [Knight Yeager]
The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.
MS Name: GM Night Seeker (V-Custom / Knight Yeager)
Source: MSV-R: The Return of Johnny Ridden
Machine Concept
A 400-cost General unit evolved from the GM II for elite electronic warfare. It excels in battlefield manipulation through high-level Jamming and Stealth detection, boasting high durability and "Flight Control" maneuvers that honor its airborne heritage.
Tactical Focus: Battlefield disruptor. Uses Jamming LV3 to mask the team while utilizing Marker for precision support fire. Its survival rate is significantly bolstered by superior mobility and anti-stealth sensors.
Machine Specs
| Initial Cost | 400 (General) |
|---|---|
| Mobility Skill | Flight Control LV3 / Forced Injector LV2 |
| Electronic Suite | Jamming / Marker / Anti-Stealth LV3 |
Equipped Weapons
- GM II Beam Rifle / Hyper Bazooka
- Beam Saber [Enhanced]
- 100mm Machine Gun (HESH)
- Hand Grenade E (Enhanced)
Key Skills
- Anti-Jamming & Anti-Stealth LV3
- Glide Structure LV2
- Shield Tackle
- Fall Prevention Control
100mm Machine Gun (HESH) [Sub-Weapon #039]
Uses High Explosive Squash Head ammunition. Power: 350, Ammo: 6. Each shot provides 50% accumulation damage. Just two hits will stagger most enemies, making it a terrifying tool for self-defense or setting up high-priority targets.