Delusion-MS #061: GM Dominance [Philip Custom]

Delusion-MS #061: RGM-79DO GM Dominance [Philip Custom]

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: GM Dominance (Philip Hughes Custom)

Source: Mobile Suit Gundam Side Story: The Blue Destiny

Machine Concept

A fire-support General unit optimized for ground attrition. Unlike the Yuu Kajima variant, this machine focuses on high accumulated damage and battlefield control through autonomous turrets and HESH-equipped ballistics. It demands a balanced approach, mixing relentless shooting with high-power melee strikes (1850 damage base) to manage ammo consumption.

Tactical Focus: Position suppression. Leverages Gun Turret x2 to create automated crossfire, while the 100mm HESH provides a 50% stagger accumulation per shot, breaking through enemy defenses with ease.

Machine Specs

Estimated Cost 300 (High-Spec General)
Primary Strike Twin Beam Cannon (Pseudo-Instant Stun)
Unique Logic Autonomous Deployment Turrets / HESH Rounds

Equipped Weapons

  • Twin Beam Cannon (GD)
  • Beam Saber [Late Model]
  • 100mm Machine Gun (HESH)
  • Gun Turret x2 (Deployable)
  • Striker Shield

Key Skills

  • Instant Thruster Precision System
  • Emergency Evasion LV1
  • Forced Injector LV1
  • Shield Tackle

Gun Turret x2 [Sub-Weapon #040]
Deployable autonomous gatling pods. Requires 0.5s lock-on. Once deployed, they fire 20 rounds of 140-power bullets at the target before disappearing. Essential for area denial and punishing aggressive enemies.


100mm Machine Gun (HESH) [Sub-Weapon #039]
Fires specialized squash-head rounds. 350 power with 6 ammo. High accumulation (50%+ per shot) ensures a stun in just 2 hits, providing the Dominance with a reliable secondary "stop" weapon.

Unit Type: General Environment: Ground Specialist Melee Priority: 2