Delusion-MS #021: Zaku Desert Type [Karakal]

Delusion-MS #021: MS-06D Zaku Desert Type [Karakal]

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: Zaku Desert Type (Karakal Team Colors)

Source: Mobile Suit Variations (MSV)

Machine Concept

A desert-optimized Support MS focusing on high-accumulation stagger and ballistic suppression. Unlike the heavy-hitting Dom types, this Zaku excels at disrupting enemy balance through a relentless barrage of machine gun fire and missiles. It trades anti-stealth capabilities for raw tactical flexibility in low-cost ground battles.

Tactical Focus: Stagger Chaining. Uses the 2-tube Rocket Launcher for instant stuns and the Short Barrel Zaku MG for rapid accumulation, effectively pinning Raid units from mid-range.

Machine Specs

Weapon System Zaku Bazooka + Triple Sub-Weapon Array
Environment Spec Ground / Desert Specification (Thruster Buff)
Support Logic Anti-Jamming LV2 / Observational Data Link

Equipped Weapons

  • Zaku Bazooka / Heat Hawk
  • Zaku MG (Short Barrel) (Moving fire)
  • 2-tube Rocket Launcher (Instant Stun)
  • Arm Missile Pod / Head Vulcan

Key Skills

  • Desert Specification [D-Skill #002]
  • Anti-Jamming LV2
  • Optimized Cooling Efficiency
  • Left Shoulder Special Cushioning LV1

2-tube Rocket Launcher [Sub-Weapon #016]
Stored on the right waist. Fires two consecutive rounds causing instant stun. High accumulation makes it effective even against Maneuver Armor. Requires stationary firing but features short post-fire recovery.


Desert Specification [D-Skill #002]
Valid in all areas: +5% Thruster recovery speed & -5% Overheat recovery time. Additionally, negates performance penalties in "Sand Dust" areas (Future Proofing).

Unit Type: Support Melee Priority: 1 Environment: Ground Specialist