Delusion-MS #049: MS-05B Zaku I (Ramba Ral Custom)
The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.
MS Name: MS-05B Zaku I Ramba Ral Custom
Source: Mobile Suit Gundam: Gihren's Greed
Referenced: Zaku I, Heat Hawk (Enhanced), Zaku Bazooka (Early Model)
Machine Concept
A high-spec Zaku I customized for the "Blue Giant," Ramba Ral. Primarily tuned for space combat, it overcomes its technological disadvantage through superior pilot skill and an aggressive armament loadout. It functions as a resilient Raid unit that can stand its ground against General-type MS.
Combat Characteristics: A master of CQC timing. It utilizes a special sub-weapon bazooka with infinite reserve ammo to create openings, allowing it to close in for devastating 3-hit combos with its enhanced Heat Hawk. Its defensive profile is bolstered by specialized damage reduction skills.
- Zaku Machine Gun (Early Model)
- Heat Hawk (Enhanced / Melee Priority 3)
- Zaku Bazooka (Early Model / Sub-Weapon)
- Cracker (Enhanced)
- Melee Combo Controller: LV2 (3-Hit)
- Damage Reduction From General Type (-15%)
- Emergency Evasion Controller: LV1
- Forced Injector: LV1 / High Spec AMBAC
- High Performance Balancer
- Anti-Blast Stabilizer
A unique single-shot sub-weapon. While it must reload after every shot, it has infinite ammo and a fast 8-second reload cycle. This allows Ral to maintain a constant threat of "Stun" regardless of how long the engagement lasts.
Damage Reduction From General Type [D-Skill #001]
Reduces damage taken from General-type units by 15%. This critical defensive layer allows the Zaku I to engage frontline enemies with much higher durability than its vintage status would suggest.
Superior Melee Performance
With Melee Priority 3 and Melee Combo Controller LV2, this machine can win clashes against most General units and deal extreme burst damage once it gets within Heat Hawk range.