Delusion-MS #065: MSF-007-8 Gundam Mk-III Unit 8
The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.
MS Name: Gundam Mk-III Unit 8 (Red)
Source: Z-MSV / Anaheim Laboratory Log
Machine Concept
A customized Mk-III optimized for 600-cost close-quarters combat. While the original Mk-III is a mid-range shooter, Unit 8 reverses this with a 20 Range / 40 Melee correction, bolstered by specialized thruster and tackle skills.
Tactical Focus: aggressive melee orchestration. Uses its Instant Thruster Precision System to frequent tackle-clashes, enhanced by Blade Tackle for offensive defense.
Machine Specs
| Initial Cost | 600 (General) |
|---|---|
| Attack Correction | Range: 20 / Melee: 40 |
| Special Defense | High Beam Resistance / Back Binder Cushioning LV2 |
Equipped Weapons
- MK-III Beam Rifle (E-cap)
- MK-III Beam Saber (Combo LV1)
- Beam Cannon x2 (Sub/Stun)
- MK-III Shield (Blade Tackle)
Key Skills
- Beam Drive Mechanism
- Instant Thruster Precision System
- Forced Injector LV2
- Emergency Evasion LV1
Beam Drive Mechanism [D-Skill #011]
Enables a 3s focus charge for the E-cap Beam Rifle. Grants 1.5x damage at the cost of consuming all remaining ammunition. A "last resort" opening move for melee engagement.
Beam Cannon x2 (E-cap) [Sub-Weapon #042]
Stops to fire but offers near-instant stun. 3 rounds total. With zero accumulation but high individual stun, it is the primary tool to set up saber combos.