Delusion-MS #065: Gundam Mk-III Unit 8

Delusion-MS #065: MSF-007-8 Gundam Mk-III Unit 8

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: Gundam Mk-III Unit 8 (Red)

Source: Z-MSV / Anaheim Laboratory Log

Machine Concept

A customized Mk-III optimized for 600-cost close-quarters combat. While the original Mk-III is a mid-range shooter, Unit 8 reverses this with a 20 Range / 40 Melee correction, bolstered by specialized thruster and tackle skills.

Tactical Focus: aggressive melee orchestration. Uses its Instant Thruster Precision System to frequent tackle-clashes, enhanced by Blade Tackle for offensive defense.

Machine Specs

Initial Cost 600 (General)
Attack Correction Range: 20 / Melee: 40
Special Defense High Beam Resistance / Back Binder Cushioning LV2

Equipped Weapons

  • MK-III Beam Rifle (E-cap)
  • MK-III Beam Saber (Combo LV1)
  • Beam Cannon x2 (Sub/Stun)
  • MK-III Shield (Blade Tackle)

Key Skills

  • Beam Drive Mechanism
  • Instant Thruster Precision System
  • Forced Injector LV2
  • Emergency Evasion LV1

Beam Drive Mechanism [D-Skill #011]
Enables a 3s focus charge for the E-cap Beam Rifle. Grants 1.5x damage at the cost of consuming all remaining ammunition. A "last resort" opening move for melee engagement.


Beam Cannon x2 (E-cap) [Sub-Weapon #042]
Stops to fire but offers near-instant stun. 3 rounds total. With zero accumulation but high individual stun, it is the primary tool to set up saber combos.

Unit Type: General Environment: Space Specialty Melee Priority: 2