Delusion-MS #014: Ball Type K

Delusion-MS #014: RB-79K Ball Type K

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: Ball Type K (Early Type)

Source: Mobile Suit Gundam: The 08th MS Team

Machine Concept

A low-cost space Support pod designed to prioritize heavy suppression over mobility. It compensates for its fragile HP and poor thrusters with dual buffers and the "Stabilization Device." Two main weapon choices allow for either burst fire (Cannon x2) or steady stun cycles (Low-Recoil Cannon).

Tactical Focus: Area suppression. Uses the Damage Recovery System to recover from stuns 10% faster, and the Winch Anchor to restrain and slow down high-mobility MS, making it a dangerous presence in space debris fields.

Machine Specs

Environment Space Only (Zero-G Combat Pod)
Survivability Stabilization Device / Damage Recovery System
Unique Logic Twin-fire Moveable Cannon / No-Counter Anchor

Equipped Weapons

  • 180mm Cannon x2 (Burst Stun)
  • 180mm Low-Recoil Cannon (Selectable)
  • Claw Arm (Priority 1 Melee)
  • Winch Anchor (Stun/Slow)

Key Skills

  • Damage Recovery System
  • Special Head/Back Buffer LV1
  • Observational Data Link
  • High Spec AMBAC / Forced Injector

Winch Anchor [Sub-Weapon #009]
A towing cable repurposed for combat. Causes a 5-second Slow effect and Stun upon hit. Unlike standard melee, this cannot be countered, making it a reliable tool for peeling enemies off allies.


Damage Recovery System [D-Skill #007]
Reduces hit reaction time (Stun/Heavy Stun/Knockdown) by 10%. Shortens standard stun from 2.4s to 2.16s, allowing the pilot to resume maneuvers or defense faster than standard machines.

Unit Type: Support Specialty: Space Engagement Melee Priority: 1