Delusion-MS #019: Pale Rider DII

Delusion-MS #019: RX-80PR-4 Pale Rider DII

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: RX-80PR-4 Pale Rider DII

Source: Anaheim Laboratory Log

Referenced: Pale Rider Dullahan, Pale Rider Cavalry, Shekinah, Hyper Beam Rifle

Machine Concept

A high-spec refurbishment of the Pale Rider Dullahan, redesigned as a General unit capable of both Ground and Space operations. Despite its low base HP, it possesses elite survival skills and a overwhelming array of ballistic and beam weaponry, making it a "walking armory" for skilled pilots.

Combat Characteristics: A high-maneuverability shoot-and-scoot specialist. It demands advanced weapon management to cycle through the Shekinah's various modes and the Hyper Beam Rifle. Its Emergency Evasion Controller LV2 allows it to dance through incoming fire that would otherwise shred its light armor.

Equipped Weapons
  • Shekinah (Gatling / Missile / Mega Beam)
  • Hyper Beam Rifle (Sub-Weapon / Chargeable)
  • Beam Saber (Further Enhanced)
  • Head Vulcan (Enhanced) / Slide Shield
Key Skills
  • Emergency Evasion Controller: LV2
  • Forced Injector: LV2 / High Spec AMBAC
  • Melee Combo Controller: LV1 / Balancer
  • Leg Shock Absorber: LV3 / Quick Boost: LV3
  • High Performance Radar: LV2
Hyper Beam Rifle [Sub-Weapon #025]

A secondary version of the powerful rifle. While its base damage is lowered (1300 / Charged 1820), it provides the DII with a reliable move-fire option to maintain pressure while repositioning or closing the gap for a saber strike.


Shekinah [Multi-Weapon System]

The core of the DII's offensive pressure. Comprising a Gatling Gun for sustained DPS, a Missile Launcher for area suppression, and a Mega Beam for high-output sniping. Mastery of these firing modes is essential for battlefield dominance.


Reactive Survival [Skill Synergy]

With Leg Shock Absorber LV3 and Emergency Evasion LV2, the DII is designed to withstand intense ground combat despite its frail frame, making it a difficult target to pin down and destroy.

Unit Type: General Melee Priority: 2 Environment: Space / Ground