Delusion-MS #017: Zaku II (Flamethrower)

Delusion-MS #017: MS-06J Zaku II (Flamethrower)

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: MS-06J Zaku II Ground Type Flamethrower Equipment

Source: Mobile Suit Gundam: MS Generation

Referenced: Zaku II J, Assault Guntank (Flamethrower), MMP-78 GN

Machine Concept

A localized Zaku II variant equipped for thermal suppression. Designed to endure suppressive fire from Support units while closing the distance, it uses its unique Flamethrower to inflict "Burning" debuffs on enemies, dealing consistent damage over time. While highly resistant to shooting, it remains vulnerable to direct melee engagement.

Combat Characteristics: A frontline harasser. It excels at adding persistent damage to downed or staggered foes. With Damage Reduction from Support Type and a specialized shield skill, it acts as a "moving wall" that punishes enemies who fail to keep their distance.

Equipped Weapons
  • Zaku Bazooka / MMP-78 Machine Gun (GN)
  • Flamethrower (Sub / Burning Debuff)
  • Heat Hawk (Melee Priority 2)
  • Cracker / MMP-78 Grenade Launcher
Key Skills
  • Damage Reduction From Support Type (-15%)
  • Shock Absorbing Shield (Reaction Reduction)
  • Damage Control: LV1 / Damage Recovery System
  • Left Shoulder Special Cushioning: LV2
  • Emergency Evasion Controller: LV1 / Balancer
Flamethrower [Sub-Weapon #006]

Emits 3 bursts of flame (75% heat total). While direct damage is low (200), it inflicts "Burning": 150 damage/sec for 10s. The effect is cancelled upon entering water. Perfect for securing kills on low-HP enemies or maximizing damage on downed targets.


Shock Absorbing Shield [D-Skill #009]

Unlike standard shields, this skill reduces the stagger reaction when the shield-part is hit by shooting. It does not possess its own HP pool but protects the MS's momentum, allowing the Zaku to push through machine gun fire and small-caliber shells.


Anti-Support Specialization

Combined with Damage Control LV1 and its specific resistance buffs, this Zaku is a nightmare for long-range Support units, as it is difficult to stagger and takes significantly less damage while relentlessly closing the gap.

Unit Type: General Melee Priority: 2 Environment: Ground Only