Delusion-MS #023: Prototype Gouf

Delusion-MS #023: YMS-07A Prototype Gouf

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: YMS-07A Prototype Gouf

Source: Mobile Suit Variations (MSV)

Referenced: Gouf, Zaku Bazooka, Heat Sword

Machine Concept

The initial development prototype of the Gouf series, designed before the integration of fixed armaments like the Heat Rod. In the 250-cost range, it stands out with an exceptional walking speed of 115 and high melee priority, functioning as a high-mobility General unit that bridges the gap between the Zaku II and the final Gouf production model.

Combat Characteristics: A highly reliable ground combatant. It utilizes the classic Bazooka-to-Saber combo but with superior Agility. Its Desert Specification ensures better thruster management, while the Emergency Shield Removal Device prevents momentum loss during aggressive pushes.

Equipped Weapons
  • Zaku Bazooka (Main / Stun)
  • Heat Sword (Melee Priority: 3)
  • Zaku Machine Gun (Sub-Weapon)
  • Gouf Shield
Key Skills
  • Emergency Evasion Controller: LV1
  • Emergency Shield Removal Device
  • Desert Specification (Thruster Buff)
  • High Performance Balancer
  • Anti-Blast Stabilizer / Anti-Jamming: LV1
  • Leg Shock Absorber: LV2 / Quick Boost: LV2
Desert Specification [D-Skill #002]

Optimized for arid environments. Beyond negating "Sand Dust" penalties (Delusion feature), it provides a permanent 5% increase in thruster recovery speed and a 5% reduction in overheat recovery time, granting a tactical edge in sustained mobility.


Emergency Shield Removal Device [D-Skill #014]

Ensures that the destruction of the Gouf Shield does not cause a stagger reaction. This allows the pilot to maintain an offensive stance and keep their Melee Priority 3 advantage even under heavy suppressive fire.


High-Mobility Combat

With a base walking speed of 115 and enhanced leg buffers, the YMS-07A is designed to close the distance rapidly. It functions best as a frontline harasser that can reliably outmaneuver standard 250-cost General units.

Unit Type: General Melee Priority: 3 Environment: Ground Only