Delusion-MS #041: GM Striker(Nemesis)

Delusion-MS #041: GM Striker (Nemesis Instructor Corps)

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: RGM-79FP GM Striker Nemesis Instructor Corps Custom

Source: Harmony of Gundam / We're Federation Hooligans!! / Katana

Referenced: GM Striker, Twin Beam Spear (Scythe), Striker Shield

Machine Concept

An ultra-high mobility refurbishment of the GM Striker for the elite Nemesis Corps. With its high-speed movement boosted to 210, it excels in lightning-fast CQC. It utilizes advanced defensive skills to ensure its approach is never interrupted.

Combat Characteristics: A terrifying close-range hunter that transitions between spear and scythe forms. Its ability to ignore massive damage reactions once every 40 seconds via Assault Armor makes it an unavoidable nightmare for General units.

Equipped Weapons
  • Twin Beam Spear (Main)
  • Twin Beam Spear: Scythe (Sub / Heavy Stun)
  • Beam Saber (Third Melee Option)
  • 100mm MG / Bullpup MG
  • Striker Shield (E.Shield Removal Device)
Key Skills
  • Assault Armor / Maneuver Armor: LV2
  • Emergency Shield Removal Device
  • Damage Control: LV2 / Explosive Reactive Armor
  • Damage Reduction From General Type (-15%)
  • Melee Combo Controller: LV2
  • Observational Data Link
Assault Armor [D-Skill #019]

Reduces any single attack of 1000+ damage by half and nullifies all reactions (including Knockdown). This "one-time armor" recharges every 40 seconds.


Emergency Shield Removal Device [D-Skill #014]

Negates the balance loss reaction when the shield is destroyed. Ensures the unit maintains its Maneuver Armor and momentum without flinching.


Twin Beam Spear (Scythe) [Sub-Weapon #031]

A secondary melee weapon providing Heavy Stun. Perfect for the opening strike of a multi-stage melee onslaught.

Unit Type: Raid Melee Priority: 3 Environment: Ground Only