Delusion-MS #073: Methuss Mega Bazooka Launcher

Delusion-MS #073: MSA-005 Methuss Mega Bazooka Launcher

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: MSA-005 Methuss Mega Bazooka Launcher Equipped

Source: Zeta Gundam / Gundam ZZ / Mirage of Zeon

Referenced: Methuss, Gaza C, Super Gundam, Gundam Unit 4 (Bst)

Machine Concept

A specialized bombardment variant of the Methuss, trading the raw agility of the [Heavy] type for overwhelming long-range suppression. It operates a dedicated Mega Bazooka Launcher as a semi-autonomous weapon platform while providing tactical support via beam-disruption technology.

Combat Characteristics: A high-stakes Support unit. It dominates space corridors with its penetrating mega-beam and protects the team by deploying Beam Diffusion Missiles. While vulnerable during transformation due to its heavy equipment, its floating launcher provides a unique physical shield against incoming fire.

Equipped Weapons
  • Mega Bazooka Launcher (LP) [Sub]
  • Arm Beam Gun x2 (Main)
  • Beam Diffusion Missile [Sub/Debuff]
  • Methuss Beam Saber (Melee Priority 1)
Key Skills (MS/MA)
  • Transform (Flight)
  • Observational Data Link
  • High-Performance Aerospace Gimbal
  • Shock Dampeners (MA Mode Only)
  • Anti-Blast Stabilizer / Ram Attack
  • Back Option & Leg Special Buffer: LV2
Mega Bazooka Launcher (LP) [Sub-Weapon #050]

A floating weapon platform that acts as a physical shield when not in use. Requires a 2s stationary charge to fire a 7-hit penetrating beam (700 power/hit). Note: Striking the launcher itself cancels the irradiation, but striking the MS does not.


Beam Diffusion Missile [Sub-Weapon #051]

Deploys a particle cloud for 3s. Any unit (friend or foe) touching the cloud receives a 5% reduction to beam weapon power for 20s. A tactical tool to mitigate the lethality of enemy beam rifles and snipers.


Transform (Flight) [Tactical Utility]

While less agile than the standard Methuss, the MA mode remains vital for rapid repositioning between sniping perches. Combined with Shock Dampeners, it can push through minor harassment to reach safety.

Unit Type: Support Melee Priority: 1 Environment: Space Only