SC#068: Emergency Execution Protocol / EEP

[TERMINAL LOGIC]

Emergency Execution Protocol / EEP

sc-068 [FINAL SCYTHE PROGRAM]

The EEP is a dual-layered combat logic designed to prevent unit neutralization without significant enemy attrition. By integrating a "Time-Elapsed" trigger alongside the standard "Critical Damage" sensor, the system ensures that the unit eventually evolves into an unstoppable juggernaut, regardless of early-game performance.

ACTIVATION PARAMETERS & LOGIC
  • Trigger A (Emergency): Activates at <30% HP. Duration: 15s.
  • Trigger B (Temporal): Activates at 04:00 Minutes. Duration: Permanent.
  • Overlap State: If both triggers are met, Maneuver Armor logic upgrades to its maximum level.

Combat Modification Matrix

Logical Trigger Offensive / Defensive Buff Mobility Logic
Trigger A Only Dmg +20% / Resist +50% Maneuver Armor (15s)
Trigger B Only Standard Output Permanent Maneuver Armor
Double Trigger MAX Peak Performance Maneuver Armor LV-UP

Strategic Value: The Grim Reaper's Gambit

Standard "desperation" skills often fail if the unit is focused down before activation. The EEP solves this by guaranteeing Permanent Maneuver Armor after the 4-minute mark. In the late game, the unit becomes a constant threat that requires high-level coordination to stop. Should the enemy fail to secure a quick kill, the HP threshold trigger will overlap, granting a 50% Resistance buffer that effectively turns the unit into an indestructible "Grim Reaper" for its final 15-second charge.

SC#069: Rapid Combat Evolution / RCE

[EVOLUTION LOGIC]

Rapid Combat Evolution / RCE

sc-069 [STIMULATED COMBAT PROTOCOL]

A rapid-growth combat logic designed to force immediate tactical viability upon deployment or during mid-mission transitions. By bypassing standard warm-up protocols, the RCE unlocks high-tier melee capabilities, transforming the unit into a lethal interceptor that can effectively "trade" damage with specialized CQC units.

ACTIVATION PARAMETERS
  • Trigger A: Post-Respawn Initialization.
  • Trigger B: Mission Time Elapsed (4:00 Minutes).
  • Logic Duration: Permanent until unit neutralization.

Melee Optimization Matrix

Category Logic Protocol Performance Adjustment
System Unlock Mobility Control Unlocks [Resist Move Lv1]
Combat Logic Offensive Maneuver Unlocks [Offensive System]
Melee Grade Priority Overhaul Set to [Medium Priority (Lv2)]
Output Spike Strike Calibration Melee Strength +15 / Unlocks [ Melee Combo Controller Lv1]

Strategic Value: The Jaburo Counter-Measure

The RCE transforms the unit's melee swing into a Stability-Locked Offensive. By integrating Offensive System and Resist Move, the unit gains significant stagger resistance during melee motions. This allows the pilot to ignore light staggers and "trade" hits with aggressive CQC units, effectively neutralizing their initiation advantage and forcing a lethal close-quarters confrontation.

SC#072: Limited Maneuver Assist / LMA

[OS_PATCH_v0.72]

Limited Maneuver Assist / LMA

sc-072 FRONTAL-CENTRIC STABILIZATION LOGIC

An emergency optimization of the "Maneuver Armor" protocol, tailored for Support-type units with limited processing power. This system sacrifices omnidirectional coverage to maintain a stable firing or repositioning platform during high-speed maneuvers.

TECHNICAL OPERATIONAL SPECS
  • STUN MITIGATION: Reduces Standard Stun to Flinch during High-Speed Maneuvers.
  • DEFENSIVE VECTOR: Effective only against impacts from the Forward Arc (180°).
  • SYSTEM PRIORITY: Overridden by Melee, Tackle, and Accumulation Stun.

Operational Profile

The LMA logic is hardcoded to synchronize with the unit's frontal sensors. While active during boosting, it utilizes the forward inertial dampers to mitigate kinetic impact. Unlike the standard Maneuver Armor, it cannot compensate for flank or rear vulnerabilities, making positioning relative to the threat the primary survival factor.

Strategic Risk Assessment

This program is a "last resort" for repositioning under fire. It provides zero protection against aggressive melee closing or high-impact ballistic saturation. Pilots must maintain visual contact with the aggressor to ensure the stabilization logic remains active.

SC#071: ENGINE BERSERK / EBE

[OVERLOAD-SYS]

ENGINE BERSERK / EBE

sc-071 CRITICAL LIMITER RELEASE PROTOCOL

A high-risk tactical gambit triggered when armor integrity drops below 50%. This protocol forcibly bypasses reactor safety limiters for 30 seconds, transforming the unit into an unstoppable engine of aerial destruction. Once deactivated, the system's thermal components are rendered inert, preventing re-activation for the remainder of the sortie.

BERSERKER STATUS SPECIFICATIONS
  • Operational Duration: 30 Seconds (Max)
  • Accumulated Impact Resistance: +30% Dampening
  • Reaction Immunity: All Ranged Stagger/Down Negated (During Flight)
  • Thruster Capacity: Infinite Output

UNSTOPPABLE AERIAL SUPERIORITY

During the EBE window, the H-4 gains absolute immunity to all kinetic and beam-induced stagger effects while airborne. This allows the pilot to ignore incoming suppressive fire and execute direct-assault trajectories. The reactor's raw output sustains infinite thrust, ensuring the enemy has no escape from the unit's reach.

IRREVERSIBLE THERMAL DECAY

The immense heat generated by this protocol triggers a 2% HP reduction per second, but exclusively while the Flight System is active. Pilots must strategically toggle flight states to manage their remaining structural integrity. The choice is binary: maintain the flight and risk immediate disintegration, or descend to preserve the frame at the cost of tactical momentum.

SC#070: Interrupt Step

[MNV-SYS]

INTERRUPT STEP / INT-S

sc-070 KINETIC INERTIA INTERRUPTION LOGIC

A specialized high-mobility tactical protocol designed to eliminate landing rigidity and static intervals during ground maneuvers. Unlike standard forced injectors, this system integrates advanced balancing algorithms to convert vertical impact energy into horizontal thrust, enabling instantaneous redirection even after high-altitude drops or short-jump recoveries.

CORE PERFORMANCE METRICS
  • Initial Thrust Consumption: 50% Reduction
  • Chain Execution Efficiency: Additional 25% Reduction
  • Structural Strain Dampening: 90% Leg Shock Reduction
  • Vector Velocity: Enhanced Burst Distance & Speed

TACTICAL OVERVIEW

The system prioritizes Burst Velocity over sustained cruising range. By re-igniting thrusters at the precise moment of ground contact (Interrupt), the pilot can execute a "Step-to-Step" chain that surpasses standard dash speeds. While the total operational distance per fuel unit is reduced, the ability to vanish from enemy tracking through high-speed vectoring is unparalleled.

LANDING CANCELLATION MECHANISM

Unlike conventional "Forced Injector" units that only trigger after a dash, the INT-STEP functions as a High-Performance Balancer. It actively mitigates 90% of landing shock, allowing the unit to transition into a high-speed step immediately upon touching the surface, effectively negating the vulnerability window inherent in vertical descents.

SC#019: Tactical Reserve Logic [TRL]

🔄

Tactical Reserve Logic

GENERAL LOGIC: sc-019 [Dual-Cycle Reload Bypass]

A combat OS modification that simulates the "Chambered Round" mechanic. It allows a pilot to utilize a secondary reserve slot while the primary magazine is being exchanged in the background, effectively weaponizing the reload window.

The Bypass Logic Flow
  • Trigger: Initiated ONLY by Manual Reload while ammunition remains.
  • Reserve State: System hotswaps to a "Chambered Round" (1-shot slot).
  • Animation Skip: Primary reload completion lag is skipped because the OS is focusing on the Reserve Slot.
  • Requirement: Must be spent or held until Background Reload hits 100% to ensure zero-frame transition.
Operational Condition Tactical Reload (Pre-Depletion)
Buffer Capacity +1 Round (Instant Access)
Internal Cooldown 10s (Reset after Reserve Shot)

Tactical Merit: The Paradox of Reloading

The sc-019 allows for a "Perpetual Threat" state. By treating the last round as an independent entity, the pilot bypasses the rigid "Reload Finish" animation lock. This frame-perfect skip ensures that when the reserve is fired, the primary weapon is already synced and ready, leaving no gap for enemy retaliation.

"One in the chamber, a whole belt in the back. A professional doesn't wait for the click; they create their own opening."
#MIR-Passion: Tactical Evolution [General Purpose / Blue]

SC#018: Melee Scaling Logic [MSL]

⚔️

Melee Scaling Logic / MSL

sc-018 [Overload Drive Protocol]

A high-risk output regulation protocol that forcibly destabilizes the melee armament's plasma containment field. By channeling the reactor's main bus directly into the emitter, it executes a high-speed, high-density strike using the primary weapon's heavy attack vector. This overwhelming energy surge grants immunity to projectile impact while active, though it leads to temporary circuit burnout.

DRIVE SPECIFICATION: OVERLOAD SABER
  • Logic Trigger: Activation of Sub-Weapon [MSL]
  • Damage Multiplier: 300% of Main Melee Base Power
  • Combat Defense: Active Hyper Armor (Nullifies Ranged Reaction)
  • Penetration Logic: Ignores Shields & Buffer Skill Resistance
  • Main Weapon Lock: 4.0 Seconds (Circuit Re-sync Phase)
  • Recycle Period: 15.0 Seconds (Fixed / Non-reducible)
Execution Mode Motion Logic Critical Effect Stun Tier
Direct Drive High-Speed Down-Swing Shield Bypass Hard Knockdown

Tactical Profile: The Executioner's Edge

The [MSL] is designed for "decisive elimination." By utilizing the Active Hyper Armor, the pilot can ignore incoming fire to deliver a 300% damage strike that bypasses all defense buffers. The motion is an accelerated version of the unit's standard heavy swing, ensuring a knockdown. However, the 4-second lockout post-swing means the unit cannot immediately follow up with a standard melee combo, necessitating support or secondary fire weapons to secure the kill.

Operational Risk: Plasma Instability

Activating the [MSL] causes immediate plasma instability. Whether the strike connects or misses, the 15-second recycle period is mandatory. Pilots must account for the 4-second interlock where the primary melee weapon is disabled; a missed swing leaves the unit completely vulnerable to close-quarters counter-attacks. Precision is the only survival factor.

SC#017: Beam Scaling Logic [BSL]

💠

Beam Scaling Logic / BSL

sc-017 [Limiter Override Protocol]

A high-output firing control protocol that temporarily bypasses the safety limiters of the primary beam rifle. By rerouting energy through a dedicated acceleration circuit, the [BSL] achieves devastating kinetic force and increased projectile velocity. However, the extreme thermal load triggers a safety interlock, mandating a brief operational lockout of the main armament.

SYSTEM OVERLOAD SPECIFICATIONS
  • Logic Trigger: Activation of Sub-Weapon [BSL]
  • Damage Multiplier: 180% of Main Armament Base Power
  • Projectile Velocity: Accelerated (High-Velocity Pulse)
  • Main Weapon Lock: 4.0 Seconds (Mandatory Cooling Phase)
  • Recycle Period: 15.0 Seconds (Fixed / Reactor Stabilization)
Level / Adaptation Unit Type Enhanced Tactical Logic
Level 1 General Purpose Range +100m / 100% Stagger Accumulation
Level 2 Assault Lv1 Features + Unit & Shield Penetration
Level 3 Support Lv2 Features + 30% Damage Buffer/Resist Pierce

Tactical Profile: The Burst Link

The primary doctrine of [BSL] is the "Quick-Swap Burst." By firing the main rifle and immediately pivoting to [BSL], the pilot can maximize burst DPS before the interlock kicks in. When used as an opener to halt high-mobility targets, the 100% accumulation (Lv1+) is lethal, but the 4-second lockout creates a "dead zone." Coordination with secondary stagger-lock tools like Vulcans or Missiles is vital to bridge the gap during the cooling phase.

Operational Risk: Circuit Interlock

Execution of [BSL] ignores the current reload status but enforces a strict 4.0s weapon lock. Failure to neutralize the target during this window leaves the unit vulnerable to counter-fire. Strategic discipline is required: do not initiate [BSL] without a secondary defense plan or nearby allied cover.

SC#016: Anti-Armor Tactics [AAT]

[WEAPON TRAIT]

Anti-Armor Tactics / AAT

sc-016 Special Ammo Swap Logic

A tactical ammunition conversion sequence designed for live-ammo primary armaments. By activating the [AAT] sub-weapon, the system temporary overrides the primary weapon's chamber to fire a single, high-velocity armor-piercing shell. This single-shot logic delivers devastating kinetic energy at the cost of intense system strain.

CORE OVERRIDE SPECS
  • Damage Multiplier: x1.5 (Based on Primary Weapon)
  • Ammo Capacity: 1 Round (Fixed)
  • Primary Weapon Lock: 4.0 Seconds (Post-Firing)
  • System Cool-down: 15.0 Seconds (Fixed)

Technical Grade Matrix

The performance of the armor-piercing shell evolves based on the machine's combat role.

Level / Unit Type Tactical Enhancements
Lv1 (General Purpose) Range +100m / Accumulative Stun: 130%
Lv2 (Raid) Lv1 Features + Shield Penetration
Lv3 (Support) Lv2 Features + Anti-Armor Bypass (Enemy Defense -30%)

Operational Protocol

Upon discharge, the primary weapon is electronically locked for 4 seconds for recalibration. While other sub-weapons remain functional, the pilot must account for this brief loss of primary firepower. The Lv3 variant's ability to ignore 30% of the target's physical resistance makes it a definitive counter to heavy-armored frontline units.

SC#015: Recoil Override Device [ROD]

[SYSTEM]

Recoil Override Device / ROD

sc-015 Action Override System

A high-risk tactical intervention unit designed to hack the machine's primary movement OS. By synchronizing the firing trigger with the attitude control system, it allows the pilot to bypass the mandatory rigidity window following high-altitude landings or thruster deceleration. This "Action Override" effectively enables immediate offensive transitions in scenarios where the machine would normally be immobile.

OPERATIONAL PARAMETERS
  • Landing Rigidity: Instant Cancel via Trigger
  • Firing Interval: +50% Delay Penalty
  • System Strain: +5.0s Fixed Cool-down (Non-reducible)

Tactical Exploitation

Unlike standard balancers, this system is exclusively compatible with heavy-recoil armaments (Designated Compatible Armaments). While it allows for "Bug-like" rapid-fire sequences—such as firing immediately upon a dive-descent—the bypass puts immense stress on the weapon's cycling mechanism.

Action State Standard Logic ROD Override
High-Altitude Landing Locked (Rigidity) Combat Ready (Cancel)
Post-Firing Cycle Nominal Delay +50% Delay / +5s CD

Pilot Warning

The 5.0-second cooldown extension is a hardware-level safety lock and cannot be bypassed by external cooling parts. Overriding the machine's natural physics is a gamble; ensure the shot connects, or the resulting recovery window will become your grave.

SC#014: Desert Specification [DES]

Desert Specification

[DES]

SUPPORT LOGIC: sc-014 [Thermal Cycle Optimization]

A rational overhaul of the unit's thermal management system, shifting from niche environmental adaptation to a generalized high-performance cooling module. By streamlining propellant flow and cooling vent geometry, it significantly reduces the window of vulnerability inherent in high-output thruster usage.

Mobility Cycle Enhancement
Thruster Recovery Speed Rapid Recovery
Overheat (OH) Time Significant Reduction
Tactical Intent High-Frequency Skirmishing

Kinetic Continuity

In combat, "downtime" is fatal. sc-014 minimizes the machine's cooling intervals, allowing for more frequent evasive maneuvers and repositioning. This ensures the MS remains a constant threat on the battlefield, out-lasting opponents who are forced into stillness by their own heat build-up.

"Rationality dictates that survival isn't about fighting the storm, but moving faster than it. Mobility is the only true defense."
#MIR-Passion: Tactical Evolution [Support / Yellow]

SC#013: Cold District Equipment [CDE]

❄️

Cold District Equipment

[CDE]

SUPPORT LOGIC: sc-013 [Minor Ground Utility]

Originally specialized for sub-zero environments, this module has been redesigned as a generalized ground utility. By enhancing internal thermal management and actuator responsiveness, it provides a consistent performance baseline across all terrestrial theaters, effectively functioning as "Minor Ground Compatibility."

Terrestrial Utility Specs
Turning / Movement Speed +3 points
Thruster / OH Recovery Minor Passive Buff
Optimization Strategy Reliable Response Tuning

The "Professional's Edge"

Instead of situational dominance, sc-013 offers meticulous calibration that remains viable in any ground operation. It ensures the machine's handling remains sharp and its cooling systems efficient, providing the subtle edge in mobility and recovery that professional pilots demand for consistent results.

"Adaptation is not just surviving the cold—it's maintaining your edge on any ground you stand upon. Precision tuning for the professional."
#MIR-Passion: Tactical Evolution [Support / Yellow]

SC#012: Spatial Tactical Frame [STF]

🌌

Spatial Tactical Frame

[STF]

GENERAL LOGIC: sc-012 [Zero-G Optimized Structure]

A high-performance internal reconfiguration designed for absolute dominance in zero-gravity combat. By removing terrestrial-specific components—such as dust-proofing and heavy shock absorbers—this frame redirects all structural capacity toward AMBAC-integrated stress distribution and cooling efficiency.

Zero-G Adaptation Data
Void Integrity +10% HP
Kinetic Dispersion x 0.94 (Round Up)
Operational Environment Space Only

The "Zero-G Stability" Logic

Mirroring the terrestrial variant, this module's primary strength is its 94% impact mitigation. In the vastness of space where cover is scarce, the ability to withstand a 35% accumulation shot three times (99% total) without flinching is a decisive advantage, ensuring high-speed maneuvers remain uninterrupted.

"True engineering leaves no room for mystery. If a machine excels in the void, it is because it was built for it—shedding the weight of the earth to reach the stars."
#MIR-Passion: Tactical Evolution [General Purpose / Blue]

SC#011: Terrestrial Tactical Frame [TTF]

🌍

Terrestrial Tactical Frame

[TTF]

GENERAL LOGIC: sc-011 [Gravity-Optimized Structure]

A specialized internal frame reconfiguration that omits space-combat equipment—such as AMBAC stabilizers and apogee motors—to optimize the unit exclusively for 1G environments. By redistributing weight and energy to structural reinforcement, it achieves durability and impact resistance far beyond standard terrestrial specifications.

Structural Enhancement Data
Max Armor Integrity +10% HP
Impact Dispersion x 0.94 (Round Up)
Operational Environment Ground Only

The "94% Threshold" Logic

The core tactical value lies in the stagger resistance math. By reducing accumulation values to 94% (rounded up), the unit can survive sequences that would normally result in a stun. For example, a weapon with 35% accumulation is processed as 33%, allowing the unit to withstand 3 consecutive hits (99% total) without staggering.

"To shed the stars is to gain the earth. This frame doesn't just resist gravity; it uses it as a shield against the chaos of battle."
#MIR-Passion: Tactical Evolution [General Purpose / Blue]

SC#010: Fast Melee Enhancement [FME]

Fast Melee Enhancement / FME

sc-010 KINETIC IMPACT CONTROL [REVISION 2.0]

A specialized offensive protocol that converts high-speed kinetic energy into a devastating melee strike. By maintaining a continuous dash, the OS synchronizes thruster output with weapon actuators to execute a unique charging assault. This motion bypasses standard recovery frames and allows for relentless pressure.

ACTIVATION REQUIREMENTS & OUTPUT
  • Pre-run Acceleration: Maintain High-Speed Movement for 0.8s to prime the system.
  • Weapon Lock: Melee armament must remain equipped. Switching weapons during dash cancels the charge.
  • Damage Multiplier: Melee power is standardized at 160% (x1.6) for the integrated strike.
Protocol Phase System Effect Resistances
Initial Charge Melee Stance (High Visibility) N/A
Attack Motion Specific Charging Strike Ranged Flinch/Stun Nullified
Post-Attack Instant Dash Recovery Maneuver Armor Sync

OPERATIONAL LIMITS & DEFENSE

While the strike offers Immunity to Ranged Stagger during the motion, it remains vulnerable to Accumulation Stun, Melee Priority, and Tackles. The 0.8s charging period increases unit visibility, signaling an imminent assault to the enemy. However, the ability to seamlessly transition back into High-Speed Movement upon hit makes it an elite tool for "Hit and Run" tactics.

SC#009: Anti-Aircraft Capability [AAC]

🏹

Anti-Aircraft Capability / AAC

sc-009 TACTICAL INTERCEPTION LOGIC

A specialized fire-control protocol designed to neutralize aerial threats. By optimizing impact vectors and energy output against targets with active flight modules, the system forces a loss of altitude or structural stability. This logic scales automatically based on the machine's operational category.

TECHNICAL GRADE MATRIX
  • Level 1 (General-Purpose): Altitude Suppression. Impact force is converted into downward momentum, increasing descent speed upon hit.
  • Level 2 (Raid): Accumulation Overload. Doubles the stagger accumulation value (+100%) against flying targets.
  • Level 3 (Support): Dual-Interception Integration. Simultaneous activation of Level 1 and Level 2 protocols.
Unit Category Applied Grade Core Effect
General-Purpose LV 1 Forced Altitude Drop
Raid LV 2 x2.0 Stagger Accumulation
Support LV 3 Hybrid AA Suppression

OPERATIONAL PROFILE

The system eliminates the "altitude advantage" of enemy units. While General units focus on dragging targets to the ground, and Raid units prioritize instant grounding through burst accumulation, Support units exert absolute dominance over the airspace by combining both methods. This ensures that no aerial unit can maintain a stable firing position under focused AA fire.

SC#008: Reaction Recovery Control (RRC)

🛡️

Reaction Recovery Control

[RRC]

GENERAL LOGIC: sc-008 [Input Window Optimization]

An advanced cockpit interface logic that prioritizes pilot input over standard OS recovery sequences. It does not alter the physical animation of the unit's reaction, ensuring visual consistency, but significantly advances the "Input Enable" frame for counter-maneuvers.

Recovery Logic Matrix
Metric Standard sc-008 Logic
Visual Animation 100% Duration Unchanged
Input Acceptance Post-Recovery Early Trigger*
Wake-up Invuln. Standard (8s) Extended (+10%)

*Allows Emergency Evasion or Tackle inputs while the unit is still in the final frames of the recovery animation.

Tactical Breakdown

  • Stun-Break Maneuver: By enabling thruster ignition 10% earlier within the stun animation, it creates a "ghost window" to escape combos that are theoretically guaranteed.
  • Post-Knockdown Grace: The invulnerability extension applies specifically during the non-input state after standing up, providing a critical buffer against "wake-up" suppression fire or timed melee strikes.
  • Psychological Edge: Opponents following standard frame-data timing will find their "confirmed" follow-ups intercepted by active defenses.
"Recovery is not about how fast you stand, but how soon you take back the ghost in the machine."
#MIR-Passion: Tactical Evolution [General Purpose / Blue]

SC#007: Cascade Breach Driver [CB]

👊

Cascade Breach Driver

[CB]

ASSAULT LOGIC: sc-007 [Sequential Armor Penetration]

A specialized assault algorithm that optimizes kinetic energy distribution during multi-hit melee sequences. It eliminates standard damage decay for finishing blows and initiates structural breach protocols as the combo escalates, ensuring maximum damage efficiency against heavily armored targets.

Melee Output Logic
Chain Base Modifier Breach Protocol
1st Hit 100% Standard
2nd Hit 80% / 100%* Shield Piercing
3rd Hit 64% / 100%* FULL BREACH

*Modifier is fixed at 100% when using Down-Attribute attacks.

Advanced Breach Mechanics

The Full Breach (active from the 3rd Hit) applies the following:

  • Defense Penetration: Ignores 30% of the target's total Melee Resistance.
  • Buffer Suppression: Completely overrides Special Buffer damage reduction (Legs, Back, etc.).
  • Kinetic Continuity: Ensures that the 3rd blow maintains maximum structural impact despite target's defensive stance.
"Armor is merely a delay. By the third strike, the enemy's structural integrity becomes irrelevant to the outcome."
#MIR-Passion: Tactical Evolution [Assault / Red]

SC#006: Instant Heavy Logic [IH]

💥

Instant Heavy Logic

[IH]

ASSAULT LOGIC: sc-006 [Crushing Torque Drive]

A high-output torque optimization program designed to eliminate the operational "dead time" of heavy melee armaments. By converting the impact of a successful down-strike into auxiliary actuator energy, the unit can bypass standard cooldown cycles and deliver a lethal finishing blow.

Impact Success Rewards
Activation Trigger Manual Down-Swing Hit
Weapon Cooltime Reduced by 50%
Pursuit Damage +15% (for 4.0 seconds)
Stacking Logic Stacks with "Pursuit Melee Aux. Program"

The "Execution Window"

Upon a successful down-strike, the pilot enters a 4-second "Execution Phase." During this window, all grounded targets within reach are subject to the damage bonus. Note that this effect does not re-trigger or stack if another down-strike is landed within the 4-second duration; it is a single, concentrated burst of lethality that demands precise follow-up.

"There is no need to wait for the machine to catch up. Once they are on the ground, the torque is yours to command. Finish it."
#MIR-Passion: Tactical Evolution [Assault / Red]

SC#005: Arc Output Optimization [AOO]

⚔️

Arc Output Optimization

[AOO]

GENERAL LOGIC: sc-005 [Lateral Kinetic Drive]

A combat logic overhaul that redefines lateral melee strikes from mere area-suppression tools into high-utility tactical openers. By synchronizing the frame's actuators with the swing arc, it ensures every horizontal strike carries enough kinetic force to destabilize even the most stable hostiles.

Optimization Parameters
Lateral Swing Property Upgraded to DOWN 
Activation Reward Melee DMG +5% (Permanent)
Stacking Logic Single Trigger / Non-Stackable

Tactical Utility: The Down-Opener

The primary advantage of this skill is the conversion of horizontal swings into Down-inducing strikes. This allows units with slower or shorter-range vertical attacks to safely neutralize targets using the superior speed and width of their lateral swings. Once the target is grounded, the inherent 5% damage boost ensures that the follow-up execution is more lethal than standard configurations.

"Do not mistake the width of the arc for a lack of focus. A horizontal strike is the perfect bridge between a neutral stance and a definitive end."
#MIR-Passion: Tactical Evolution [General Purpose / Blue]

SC#004: Burst Shooting Control [BSC]

🎯

Burst Shooting Control / BSC, BSC-B

sc-004 [Weapon Structure Drive / Overload Protocol]

A strategic OS expansion designed to bypass the operational state of the primary armament. By initiating the [BSC] sub-logic, the unit executes a high-output burst using a dedicated firing circuit. While it ensures a forced stagger, the resulting system strain triggers a mandatory interlock, temporarily disabling the main weapon to prevent tactical synchronization errors.

SYSTEM DRIVE SPECIFICATIONS
  • Logic Trigger: Use of Sub-Weapon [BSC] or [BSC-B]
  • Main Weapon Lock: 4.0 Seconds (Active immediately after firing)
  • Recycle Period: 15.0 Seconds (Fixed / Non-reducible)
  • Attribute Sync: Matches Main Armament (Shell or Beam)
Firing Mode Damage Logic Stagger Value Status Post-Fire
3-Round Burst Cost-Scaled Fixed 50% x 3 (150% Total) Mandatory Empty / OH

Tactical Profile: Emergency Intercept

The BSC logic serves as the ultimate "stopper." By projecting a guaranteed 150% stagger accumulation, it can halt any advancing unit, including those equipped with high-level maneuver armor. The 4-second Interlock is a calculated restriction: it prevents the pilot from chaining excessive stagger with the main armament, forcing a reliance on team coordination or secondary melee defense.

Operational Warning: OS Strain

Firing the [BSC] sub-weapon will ignore the current reload or overheat status of the main weapon, making it a powerful "last resort." However, the 15-second fixed recycle time means the unit will be significantly vulnerable if the burst fails to neutralize the immediate threat. Precise timing is mandatory.

SC#003: Impulse Override [IOD]

⚔️

Impulse Override / IOD, IOD-D

sc-003 [Tactical Hierarchy Re-evaluation Logic]

A specialized combat OS expansion that dynamically recalibrates the unit's Melee Priority by analyzing impact feedback from kinetic collisions. This logic allows units to bypass inherent category-based limitations, establishing a new dominant hierarchy through defensive or offensive engagement.

EVOLUTIONARY LOGIC TABLE
  • Active Duration: Permanent (Until destruction)
  • Trigger [Support Type]: Successful Counter (Tackle)
  • Trigger [Standard/Assault]: Melee Hit / Clash / Tackle
Target Classification Logic Lv Priority Shift
Support Units Lv.1 Rank 1 → Rank 2
General Units Lv.2 Rank 2 → Rank 3
Raid Units Lv.2 Rank 3 → Rank 4 (LB)

Tactical Profile: Support Survival (Impulse Override Defense) 

For Support units, IOD acts as a "Rejection Logic." While naturally disadvantaged against General types in close quarters, a single successful counter elevates the unit to Priority Rank 2. This allows the Support to trade blows or force a "Clash" against General units, breaking their suppressive loop and creating an opening for retreat or counter-offensive.

Tactical Profile: Absolute Dominance

In standard or high-mobility engagements, IOD triggers through any melee contact. General units can ascend to match the base priority of Raids, while Raid units reach Rank 4 (Limit Break). This ensures that in a "Clash-Loop" between high-spec units, the IOD-equipped pilot will unilaterally shatter the opponent's posture on the second exchange.

SC#002: Assault Armor Operation [AAO]

🚀

Assault Armor Operation

[AAO]

ASSAULT LOGIC: sc-002 [Ver.3.4 Integrated Breaker]

A high-output breaching system that filters low-yield interference and hardens the chassis against suppressive fire. It allows units to sprint through dense fire zones by freezing the stun accumulation gauge and neutralizing ranged reactions.

Technical Specifications
Passive Filter Nullify if DMG < 500
(DMG/Accumulation = 0)
Active Reaction Ranged Immunity (Excl. Melee/Tackles)
Active DMG Cut -50.0% Reduction
Cycle (Dur/Reload) 10.0 sec / 40.0 sec

Operational Philosophy

The 500 DMG Passive Filter is a dedicated suppression-negator, erasing the damage and accumulation of stray projectiles. During its 10s active window, the unit gains complete immunity to ranged reactions and halves incoming damage. To ensure combat fairness, Melee attacks and Tackles always bypass these defenses, regardless of the calculated damage value.

"Your chip damage is irrelevant. Only your physical resolve can stop this charge."
#MIR-Passion: Tactical Evolution [Assault / Red]

SC#001: Emergency Affinity Neutralizer [EAN]

🛡️

Emergency Affinity Neutralizer(EAN)

WEAPON LOGIC: sc-001 [Reactive Defense System]

A reactive defensive logic engineered to mitigate fatal tactical errors. It automatically triggers upon impact, granting Initial Hit Immunity to standard hit reactions. Note that Knockdown Melee attacks and Tackles remain valid exceptions to ensure combat integrity, while the system recalibrates affinity to suppress incoming damage.

Defense Synchronization Logic
LEVEL DISADV. DMG ADJ. RELOAD
Lv.1 100% (Neutral) 30.0s
Lv.2 90% (Resist) 25.0s
Lv.3 80% (Advantage) 20.0s

The "2-Second Denial"

This system provides a 2.0s tactical window. By ignoring the first staggering hit (excluding heavy knockdown and tackles), it breaks the typical stun-lock cycle from support fire or funnel swarms. It forces the enemy to commit to risky melee maneuvers or waste their optimal firing window against your neutralized armor.

"A momentary defiance. When the system ignores the law of tactical superiority, even a cornered prey becomes the hunter."
#MIR-Passion: Tactical Evolution [Weapon Trait / Green]

CD#022: [MS-07A] Gouf (Lou Roher Custom)

🔰 PILOT'S BRIEFING: QUICK GUIDE

A frontline "General" that discards the Gouf’s signature heat rod for raw ballistic versatility. It dominates 300-cost CQC by overwhelming enemies with Melee Priority 3 tackle-strikes and anti-General optimization.

Tactical Tip: Use the 120mm Assault Rifle to build 51% stagger accumulation per burst. Use "Resist Move" to tank a hit, then close the gap with the Shoulder Spike Charge to override any standard melee defense.

BREAK THE METAL MIRROR
THE BRAWLING FENRIR

"We don't need fancy whips. A solid shoulder and a sharp blade are all it takes to shatter the meta."

[ ARCHIVE ID: #022 ]
MS-07A GOUF [LOU ROHER CUSTOM]
Role: General | Cost: 300 | Environment: Ground Only
HP: 13,500
Shield: Spike Shield (L)
Ballistic Res: 12
Beam Res: 6
Melee Res: 18
Ranged Strength: 15
Melee Strength: 25
Melee Priority: 2 (Special: 3)
[ MAIN ARMS ]
Zaku Bazooka, Heat Sword, 120mm Assault Rifle (51% Accumulation), Spike Shield
[ KEY SKILLS ]
Maneuver Armor Lv1, Resist Move Lv2, Shield Tackle, Shield Break Stance Mastery, High Performance Balancer
[✦] TECHNICAL ANALYSIS: MIRROR OPTIMIZATION (sc-039)
Specifically tuned for 2026's General-heavy meta. This unit deals 3% more damage to and takes 3% less damage from other Generals. In the 300-cost bracket, where every hit counts, Lou Roher’s Gouf ensures a structural advantage in "mirror" duels.
[+] SPECIAL ABILITY: SHOULDER SPIKE CHARGE (sc-061)
While the unit maintains standard Priority 2, activating the Shoulder Spike during a dash attack boosts Melee Priority to Level 3. It forces a clash or wins outright against most other Generals, creating an immediate window for a high-damage Heat Sword follow-up.

2026 TACTICAL OVERVIEW

In an environment dominated by high-mobility Acguys (TB) and precision shooters, the Lou Roher Custom plays as a "Heavy Interceptor." Use Resist Move to ignore the first instant stagger, then counter-accumulate with the 120mm Assault Rifle. Once the enemy is forced to melee, the Priority 3 Shoulder Charge becomes your ultimate trump card to shatter their rhythm and secure the kill.

EDITOR'S POSTSCRIPT

Lou Roher was always the "pragmatist" of the Midnight Fenrir Corps. This build honors that by stripping away the Gouf's temperamental wires in favor of raw impact. It’s a machine built for pilots who trust their shield more than their sensors.

© 2026 Kojiman’s GBO2 Archive | Gouf [LR] Revised

SC#067: Lone Struggle System

[TACTICAL ANCHOR]

Lone Struggle System / LSS

sc-067 [VANGUARD SPIRIT PROTOCOL]

The LSS is a specialized combat logic designed to maximize a unit's operational value during numerical inferiority. By transforming isolation into a catalyst for performance spikes, it allows a single unit to hold the frontline while the team redeploys. The system transitions from a high-output "Sustain Mode" to a "Stabilized Mode" as the mission progresses.

PHASE I: SURVIVAL ESCALATION (00:00 - 04:00)
  • Incremental Buff: +5 Ranged Strength every 30s (Max +15). *Resets at 04:01.
  • Full Potential: -50% Reload & OH Recovery Time active at Max Stacks.
  • Persistence Logic: If Phase I ends, all accumulation bonuses are purged and replaced by Phase II logic.

Passive Logic: Emergency Damage Control

Triggered instantly when all allies are neutralized or during numerical inferiority. This logic grants Damage Control LV2 (160% Stun Threshold), preventing stun-locking from high-rate fire. Once activated, the effect persists until the unit is destroyed, regardless of ally redeployment status.

Phase Timeline Logic Protocol Status Adjustment
I 0-4 min Sustain Escalation Up to +15 Str / -50% Reload
II 4 min+ Stabilized Output Fixed +5 Str / -15% Cooling CD
Any Isolation Structural Lock Permanent DC LV2 (Until Death)

Strategic Value: The Last Line of Defense

The LSS forces the enemy into a tactical dilemma. In the early game, ignoring the unit allows it to reach a -50% Cooldown state, becoming a lethal artillery hub. The Damage Control LV2 ensures that even if the frontline collapses, the unit remains an immovable object. Whether in the frantic opening or the stabilized endgame, the LSS ensures the pilot is never truly out of the fight.

SC#066: Reaction Control Integration / RCI

[SYSTEM LOGIC]

Reaction Control Integration / RCI

sc-066 [AUX. POWER OPTIMIZATION]

A high-tier tactical expansion module designed to rectify the fatal operational flaws of the standard "Aux. Power" unit. Standard units often fail to trigger due to incremental "chip damage" or result in immediate destruction post-activation due to stun-locking. The RCI system implements a Physical Lock on the critical HP threshold to guarantee the final counter-offensive window.

OPERATIONAL LIMITATION: LEGACY AUX. POWER
  • Trigger Risk: Failed activation if HP drops from >1001 to 0 in a single frame.
  • Incremental Vulnerability: High-frequency, low-damage "chip" fire can bypass the survival logic.
  • Post-Activation Stall: Immediate "Stun-Lock" or "Down" state often leads to wasted duration.

Integrated System Specs

Phase Logic Protocol Effect Value
Pre-Activation Armor Threshold Buffer Nullifies <500 Dmg (HP 1000-1500)
Activation Enhanced Aux. Power HP 500 Remaining / -95% Dmg Taken
Post-Activation Final Reaction Immunity Shock Dampeners (10 Seconds)

Strategic Value: Closing the Logic Gaps

The RCI's defining feature is the Physical Lock active between 1000 and 1500 HP. By ignoring all attacks under 500 damage (including stun and accumulation), the unit effectively "forces" the enemy to utilize high-output weaponry. This ensures that the damage taken will reliably trigger the Integrated Aux. Power logic. Once triggered, the 10-second Shock Dampeners ensure the pilot retains full mobility, transforming the unit's final moments into a lethal, uninterruptible counter-attack phase.