SC#010: Fast Melee Enhancement [FME]

Fast Melee Enhancement / FME

sc-010 KINETIC IMPACT CONTROL [REVISION 2.0]

A specialized offensive protocol that converts high-speed kinetic energy into a devastating melee strike. By maintaining a continuous dash, the OS synchronizes thruster output with weapon actuators to execute a unique charging assault. This motion bypasses standard recovery frames and allows for relentless pressure.

ACTIVATION REQUIREMENTS & OUTPUT
  • Pre-run Acceleration: Maintain High-Speed Movement for 0.8s to prime the system.
  • Weapon Lock: Melee armament must remain equipped. Switching weapons during dash cancels the charge.
  • Damage Multiplier: Melee power is standardized at 160% (x1.6) for the integrated strike.
Protocol Phase System Effect Resistances
Initial Charge Melee Stance (High Visibility) N/A
Attack Motion Specific Charging Strike Ranged Flinch/Stun Nullified
Post-Attack Instant Dash Recovery Maneuver Armor Sync

OPERATIONAL LIMITS & DEFENSE

While the strike offers Immunity to Ranged Stagger during the motion, it remains vulnerable to Accumulation Stun, Melee Priority, and Tackles. The 0.8s charging period increases unit visibility, signaling an imminent assault to the enemy. However, the ability to seamlessly transition back into High-Speed Movement upon hit makes it an elite tool for "Hit and Run" tactics.