SC#061: Shoulder Spike Charge

[CQC OVERRIDE]

Kinetic Priority Override / KPO

sc-061 ASSAULT LOGIC: MELEE PRIORITY OVERDRIVE

A weapon-specific enhancement protocol that grants "Supreme Priority" to designated close-quarters armaments. By synchronizing the unit's kinetic output with the strike frame, it forces a Level 3 priority state, allowing the user to dominate standard melee exchanges and disrupt enemy formations.

WEAPON SPECIFICATIONS (STANDARD)
  • Melee Priority: Forced Level 3 (Highest)
  • Switch Speed: 0.3 Seconds
  • Cool-Down: 6.0 Seconds
  • Fixed Damage: 600 ~ 1200 (Varies by Hardware)
HARDWARE TYPE BASE DAMAGE TACTICAL ROLE
Standard Melee 600 + (Lv * 50) Interruption & Pursuit
Reinforced Spike 1200 + (Lv * 50) Lethal Counter-Strike

Dominating the Neutral Game

The KPO protocol is only active when the designated weapon is selected and ready for engagement. With a rapid 0.3s switch speed, it serves as a reactive shield-breaker or a combo-interrupter. ⚠️ OPERATIONAL RISK: As this remains a melee-based logic, it is fully susceptible to Tackles (Counters) and Shield Parries. The system cannot be activated during recovery frames or while non-melee weaponry is equipped. Use it to break the rhythm, not just the machine.