Kinetic Priority Override / KPO
sc-061 ASSAULT LOGIC: MELEE PRIORITY OVERDRIVE
A weapon-specific enhancement protocol that grants "Supreme Priority" to designated close-quarters armaments. By synchronizing the unit's kinetic output with the strike frame, it forces a Level 3 priority state, allowing the user to dominate standard melee exchanges and disrupt enemy formations.
- Melee Priority: Forced Level 3 (Highest)
- Switch Speed: 0.3 Seconds
- Cool-Down: 6.0 Seconds
- Fixed Damage: 600 ~ 1200 (Varies by Hardware)
| HARDWARE TYPE | BASE DAMAGE | TACTICAL ROLE |
|---|---|---|
| Standard Melee | 600 + (Lv * 50) | Interruption & Pursuit |
| Reinforced Spike | 1200 + (Lv * 50) | Lethal Counter-Strike |
Dominating the Neutral Game
The KPO protocol is only active when the designated weapon is selected and ready for engagement. With a rapid 0.3s switch speed, it serves as a reactive shield-breaker or a combo-interrupter. ⚠️ OPERATIONAL RISK: As this remains a melee-based logic, it is fully susceptible to Tackles (Counters) and Shield Parries. The system cannot be activated during recovery frames or while non-melee weaponry is equipped. Use it to break the rhythm, not just the machine.