ページ

Released Mask Data unrelieable

The release of mask data makes it convenient to understand (visually) the degree of reinforcement of custom parts that enhance the turning speed.
However, there are times when various corrections are added and subtracted, so it seems that the numerical values are unreliable.

"Full Armor Gundam (TB)" has a slightly higher Turning Speed, but it's actually fairly low with four shields. The status is now displayed with the mask data release, but the gap between the numerical value and the current situation is severe. Every time the shield is destroyed, the turning speed becomes faster, so if all the shields are lost, the performance will be as expected.

It is difficult for skills such as EXAM and HADES to judge what kind of benefits and penalties the status has. It is inconvenient to not be able to check the status fluctuation range with custom parts, etc., even if you can get an overview from sites where information is gathered or self analysis.

For those who change the leg HP etc. with custom parts, it can be understood by self-calculation, but the inconvenience that can not be referred immediately remains.
What we want is to move the mask data disclosure to the next stage.

• Reflect the effect of the shield on the status. The format is displayed as "current value (maximum value)".
• For statuses such as EXAMHADESBio-Sensor, and skills to which skills are added, it is possible to check the status after change by adding a further tab.
• Add Head HP Value, Leg HP Value, and Back HP Value to the status column.

Up to here for this time


0 件のコメント:

コメントを投稿