ページ

Anonymous matching rule(1)

This time is a thought experiments. Can a person start the game normally if the player name, rank, rating, network line quality display, and even the selected MS are not displayed in quick or rating matching?

First, select the game rules and costs, decide the maximum number of General types that the team will allow, and enter. Matching will start when you select a unit to enter the room and press the "ready for sortie" button. When the matching is completed, it will be sent to the battlefield.
The reason why we don't specify the exact configuration is that most team types have almost all General types. If you want a configuration that avoids it, you can reduce the number specified (I'm doubtful that a team can be formed). Each category other than the General type is given priority one by one, but there may be teams with fewer categories.

Once sent to the battlefield, you should first check the team composition. Only the number of General type you have specified is known. There is no user name, the team number, MS icon and current HP are displayed as usual. After that, nothing has changed. The user information of the opponent is not known until the result is displayed after the battle. When you reach the result display, all user names, ratings and ranks are also disclosed. Most of the user information is not known until the middle, so you have no choice but to improve the combination by watching the movements of allies on the battlefield. Once you get to the outcome of the battle, the gameplay is the same as usual, but the beginning may feel a little easier. Or maybe it's the usual days when you open the lid and get thrown into hell. 

Online multiplayer games allow you to play with strangers, but there is always a demand that you only want to play with trusted players.

The standard of trust is different for each person. Network line quality, class, rating, selection of MS, etc ...
Some people may have the impression that the more data you can refer to, the better the selection of desirable players will progress, but the fact that selection progresses makes it easier to reject a match.

Ratings and quick matches that you can participate at your own pace make it easier to participate in games that meet your desired conditions, and although there is a small penalty (somewhat troublesome), there is also an advantage that you can avoid risk of game play such as defeat. ..

The player name is especially important. A username is a chunk of information. Notoriety and fame are tied to names, and block players and clan members are also identified by name.

A name is necessary to satisfy the desire for self-revealment by making it known and proud of others. It's too inconvenient to know who it is to spread the circle of friends.
Also, the name is used when annoying players are announced or a kind of private sentence is executed. It sometimes gives false accusations, but it may also provide opportunities for self-defense measures and lessons learned.

I'm interested in multiplayer games, but there seems to be a certain number of people who are hesitant to play.
I focus on one of their opinions, "I don't want to bother others (I don't want to get stuck)."
Annoying behavior is an era when it is shared with others in a blink of an eye, and there is the impression that notoriety is recorded longer than fame.

If a strong accusation that a particular action can be persecuted stabs anyone, including yourself, you'll lose the reason to stay in the gaming community. Regardless of whether things are right or wrong, you want to keep your eyes closed to the momentum.

In the meantime, I thought that if I could fight freely during the game, I wouldn't get stressed, so I delusioned the anonymous matching rule.
Since it is as usual after the game, if you mess up during battle, you will be exposed to bad things by name. After all, it's still good to behave well.

0 件のコメント:

コメントを投稿