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Anti-aircraft attack capability

Units with Flight-System skills dominate the environment above a certain level, and there seems to be a certain number of people who want to weaken those units. For me personally, it's more fun to give air defenses to an existing unit that hasn't been in the limelight until now, rather than wanting to weaken it. It grants the ability to compete like Anti-Stealth corresponding to Stealth, and makes only Flight-System effective.

As an example of Anti-Stealth,
"GM Night Seeker" with Anti-Stealth is not affected by the "Stealth" skill of "Agguguy", but allies do not benefit from it. In addition, the ability of the player who uses "GM Night Seeker" is asked to be able to deal with "Agguguy". The bottom line is that if it is not absolutely effective, it will be suppressed at a level where its effectiveness can be confirmed.

Candidates (Support-Type) that should be given anti-aircraft attack capability are "GM Sniper II", "Guncannon SML", "Gundam Ez8 (WR)", "Heavy Gundam", "Hizack Custom", "Dom Barrage", " Juaggu ", "Zaku Tank (Artillery)".

Candidates (General-Type) that should be given anti-aircraft attack capability are "GM (White Dingo)", "GM Sniper II (White Dingo)", "Gundam Ground Type", "Gundam Ez8", "Powered GM", "Slave Wraith", "Dom Tropen", "Early Production Gelgoog", "Gelgoog", "Gelgoog Ground Type (VD)", and "Nemo".

The candidates (Raid-Type) to which the anti-aircraft attack capability should be given are "Gelgoog Marine", "Gouf Custom", and "Z'Gok".

Then, it is a skill (of course, delusion) introduction.
Anti-Flight-System (lv1)
Only valid if the "Flight-System" owning unit is in flight. If a unit with this skill hits a flying unit with a stunning attack, the effect of "interrupting the action in the air and slightly lowering the flight altitude" is generated. Instantly doubles the cumulative damage of attacks that have no binding effect.

Commentary.
In order to benefit from the Flight-System, it is necessary to increase altitude during flight. Added an element to lower the altitude to the effect of this skill. The Flight-System makes it harder to hit when the altitude is maintained, and increasing accumulated damage makes it easier to "shoot down a unit in flight" which was difficult for some units.
Probably it is not effective to "shoot down" the unit in flight as expected, but I think that if you can hit it with a single shot, you will be able to stay a little. Since the head Vulcan is suitable for anti-aircraft attack, the accumulated damage should increase the chance of "shooting down" more than before. "Juaggu" and "SML" have a particularly high aptitude.


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