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Current Mix-Up Rules(2)

If you add the following sentence to the item of the mixup rule added this time, the extreme battle scene may be alleviated a little?
"Increase the score when destroying a unit by 1/50 of the increased HP."
A score of 5000 will add 100 points. The maximum increase is 400 points, so even with the lowest cost unit you can change by 500 points with one defeat.
However, if this idea is adopted as it is, in the calculation, between the costs of 300-400, the score value becomes the largest at the maximum HP increase at "350 costs". So it seems that some numerical adjustment is necessary.

Currently there is a 1000 score difference between the lowest cost unit and the highest cost unit. You can't catch up with the score unless you beat the lowest cost 11 times before the highest cost is destroyed once. If you adopt this idea, if the high cost unit side beats the low cost unit 5 times, the score will be (100 + 200 + 300 + 400 + 500 =) 1500 points. So even if a high cost unit is destroyed once, it will not be reversed to the low cost unit side. After that, the high cost unit side can maintain the lead by defeating the low cost unit twice (500 + 500 = 1000). So it seems that inefficient participation in mixup rules at high cost is not inefficient.

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