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High Mobility Gelgoog(UL)(Update on May 28, 2020)

Hello. I'll review the enhanced MS. First, as basic information ...The "High Mobility Gelgoog(UL)" does not have any performance that the main weapon can match the cost range, but it is supplemented by the secondary weapon and the unique melee attack. 
The secondary weapon grenade has a slightly faster rate of fire and can exert its binding power with accumulated damage.
A melee attack is a heavy attack that is "twice in a row" and has twice the power of an ordinary attack. If you bring the enemy down with the first hit, the chase with a heavy attack is unlikely to hit twice.

Although it has been a happy upgrade, the contents of the enhancement include initial level units. This is different from what was foretold, but it is honestly gratifying.

The initial level may be above the standard level, but it has good strength. However, on the battlefield from the 500 cost zone, it seems that it is likely to be regarded as insufficient power, and adjustments have been made.

First, fix only unit Lv2.
"Special Leg Buffer Lv1" increased to Lv2, increased durability.
Applies to all levels of this unit.
Increased accumulated damage of secondary weapons (making it easier to exert binding power) and heavy melee attack power.
Roughly speaking, it is possible to generate high firepower within a shorter range (Lv1~) and to gain durability so that it continues to remain on the battlefield and continuously raises firepower (Lv2 ~).

This unit's firearms can also be equipped on lower cost units. So, as most would expect, no strengthening is likely. In that sense, it seems to be in the difficult adjustment, but the performance is originally good. Therefore, I feel that I have received the minimum necessary strengthening within the adjustable range.

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