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Mix up, sudden death rule

 Shortly before being updated to [ver.0126.0384]. In the quick match mix-up game, a bug sometimes changed the game rules drastically. Despite that, it seems to be a game rule that is popular with some people. 

Mix-up is a rule that you lose if you lose all team points, but it was assigned a value that was extremely lower than it should be. The point is about 400. Furthermore, due to the rule restrictions, only units with a cost of 450 to 550 (effectively 800 to 1000) can be deployed. When you start the game, all enemy units will show a "Finish" icon (you can win by defeat this unit). As a result, the game will soon win or lose.

There is no game balance. I feel that the lack of content is uninteresting even though the outcome is decided without being involved in the game at all.
However, there are some user benefits to getting immediate results.

It is efficient for users who play for the rewards of the game. Get daily rewards and daily container drop challenges in less time.
Some people look forward to being able to decide the outcome of the game in a short period of time. The element of losing when shot down adds tension to the game. It seems to be stimulating for users who feel that it is hard to get into games with low inversion factors when the superiority is decided.

In this case, since it was just a bug, it was not set up with such intention. As a result, the game balance is extremely low, and it has not reached the standard for enjoying team play. However, the result itself, or the process of determining the outcome immediately, can be evaluated.

If the game rules determine whether the enemy team will be destroyed once to win or lose, it will be a game where you can enjoy team play safely. It is necessary to have a compatibility relationship in the team structure, and think of a team that is extremely biased rather than a well-balanced team, so I would like you to implement it with a system that has a strong element of luck but seems to be fun.

I think it will be popular because it is more exciting and tempo than the basic rules. However, I personally do not want you to use it in rating match.








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