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Current Mix-Up Rules (1)

According to the current mix-up rules, is teaming with only low-cost units the easiest tactic to win?
The answer seems to be yes.
Low cost units will return faster and increase HP. It seems that the tactics that make the most of it are highly effective. Strong tactics can be imitated, and in the future battle scenes, you will often see confrontations between teams that are composed of only low-cost units.
However, Custom Match is a My Rule that rejects such formation (you can choose not to play with only some optimal solutions), so it can not be said that this rule revision has an influence on how to play.
When it comes to influencing, it's a quick match.
The previous optimal solution was to "form a knitting centered on high-cost units", so there is no change to the extreme knitting, and we have not been able to acquire a variety of options this time either.
This part of the specification change was a good idea in some areas, but it can be said that it caused an extreme balance fluctuation due to lack of parts.
I'm going to write something that other people can think of.

Up to here for this time.

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