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"Good Opponents" in Clan Match

The maximum clan match time is 2 hours and the average match time is about 10 minutes. Except for matching, one person can participate in a match of about 12 matches, and since there is matching time, it will be even less.
If there are multiple teams of clan members, you can create a maximum of 5 teams with a 6-participation rule (for a 30-member clan), and each team can try to get a high score. So large clans have an advantage in increasing the number of scores, but only the top three scores of them can be updated, so it is not a disadvantage for a few clans with a strong team.

For a weak and small clan, each match has a large weight because it is necessary to update the high score from a small number of high score challenges. If you meet the conditions of "good opponent", "get a lot of game score", and "win", you will be able to see the top prize.
This time I would like to pay attention to "good opponents". For the other two, if the team is strong, the result will come out naturally.

The "good opponent" that we are talking about this time is "an opponent who will fight to the end". I once wrote an article about "Abandoning a Match in Combat". At the moment, I don't think the official operation has any effective measures in this regard.

It seems that everyone is aiming for a high score at first, but unfortunately it is possible that the high score update is desperate around the end of the first wave of battle. It seems that some people think of giving up this match as soon as possible and "picking up the buds for score updates to their opponents." I think the reaction is disappointing, but I understand the motive. And when they actually act (abandon battle), it is the "opponent" that will naturally suffer disadvantages. If the opponent was still able to fight, it would have been possible to update the score and win. However, "you lose your chances because you work so hard." You cannot positively see the act of destroying the opponent's ability, effort, or strategy by such a negative method.

I will continue for a while.

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