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Marasai(Update on May 28, 2020)

"Marasai" had a unique personality but couldn't make the most of it. 
"Marasai Beam Rifle" is superior to "Hyper Bazooka" in power and bullet speed, but inferior in cool time, bullet number, reload time and range. It's a good firepower, but it's not the main source of damage.
"Fedayeen Rifle (Prototype)" is excellent with high firepower, fast focusing time, short cool time, long range and moderate overheat time. However, when shooting, the movement stops and you can not be restrained unless you hit focused fire or hit 2 unfocused fire.

The enhancements were to improve the durability and various resistance of "Marasai" itself, increase the melee attack correction, improve "Forced Injector LV1" to Lv2, and increase the firepower of two types of melee attack weapons.

There were no adjustments to shooting weapons, so there is no particular improvement in shooting combat. As a comprehensive evaluation, due to the increased firepower of the melee attack and the improvement in durability, it became a unit that is easy to fight at short range to medium range.

Since the weakening of the very powerful "Act Zaku Beam Rifle", the release of powerful shooting weapons seems to be always cautious. Originally, a weapon with excellent restraint performance has something difficult to handle.

If "Marasai Beam Rifle" is strengthened, it will affect the unit rating of "Hi-Zack" which is 50 cost lower than "Marasai".

Therefore, it is not difficult to imagine that there was no reinforcement. It's not in the setting, but why not make it possible to equip "Act Zaku Beam Rifle"? I have something to think about. The question that "Earth Federation Forces Act Zaku" was equipped with "Marasai Beam Rifle" is solved.

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