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Bolinoak Sammahn(Added on May 28, 2020)

Hello! It was once a large update of a month this week. The new MS is "PMX-002 Bolinoak Sammahn (from Mobile Suit Z-Gundam)".
Some users even felt hell from heaven because of incorrect settings at the time of implementation. Exactly a sin-making being. Even if it is a mistake for official operation, there are good cases for users. However, I like the attitude of correcting mistakes as mistakes. 

The performance of the "B Sammahn Beam Gun", which became an illusion after all ...

Accumulated damage that stuns the enemy if two shots are hit.
Even if focused shooting hits an enemy's shield, the ability to stun the enemy.
Even if it is not the performance that this unit should have, I think that it may be in some future MS.

Well, I was swayed by the news that the initial information was buggy, but I think I'll talk about the original performance (corrected performance).
This MS uses the unique skills of "Fake Beacon" and "Marker" at the same time.
Only this unit can use these two in combination at the moment. And two kinds of melee attack weapons that can be the main force. "Maneuver Armor Lv2" and "Damage Control Lv3" for risk avoidance. It's a new unit with unfamiliar skill combinations.
Until now, I'm wondering if the "Marker" skill, which I hadn't had the opportunity to use even in the low cost range, can be utilized by "Fake Beacon" at a high cost.

However, it is also true that there is a strong tendency in the world to stick to whether it is a stronger unit. It seems that it is difficult to approach the Support-Type because the movement of the enemy's key point is sluggish (in the original performance after the correction).
I'm interested in design that sets it apart from the past. Of course I couldn't get it.


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