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Mechanism for improving space battle

It is my skill that keeps me defeated in space battles. There is no way to get rid of it by itself, so I will talk about requesting a mechanism for improving space warfare and a mechanism that leads to playability.

1. When you return to the battlefield, you get lost if there are no friendly forces in the radar range.
In stray battles where there is no unification of intentions, the engagement positions often fall apart. You can see the friendly tag if it is in the line of sight. However, confirmation is likely to be delayed in directions that are out of sight.

I want you to extend a certain specification to the friendly army. It is a specification that you can see the enemy who is out of sight and within the radar range with an icon. Furthermore, it is desirable that "friendly forces can detect more than the radar range". If you can display up to the "number assigned to the organization" of the friendly army, at that time, you will be wondering what the camouflage skill will be.

2. It is difficult to understand the reaction when there is a wall behind the unit. If there is a wall behind it, the operating unit will disappear from the screen. The reaction at that time is difficult for the operating player to understand.

Display status information when the wall is behind. The current unit status "Stun, Down, Invincible, Fast Move, Sudden Braking" is displayed in text in the center of the reticle. White background hollow letters are good if possible (my preference).



3. The vertical radar range is narrow. Or the vertical position of the detection unit cannot be determined. On the ground, this specification is also a "seasoning", but space is too inconvenient.

Extend the screen icon display while leaving the radar unchanged. Change the specifications so that the enemy and ally positions are displayed on the screen near the reticle.

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