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Early Production Gelgoog (May 21, 2020)

"Early Production Gelgoog" has many MS of the same system. Since each of them imparts characteristics to this machine which is a basic unit, the difference is natural. The system unit has been strengthened with recent adjustments, so the impression is that the difference has deepened. To put it bluntly, there is no individuality and no strength.

In fact, the "Melee Strength" is excellent and the durability is very high, so it can be said to be strong in close combat. However, it seems that there is no factor to excel because the same type of equipment as the shooting weapons and one step higher equipment are given to the units of the same system.
Ideally, it has a simple weapon and skill structure, but high performance that competes with rivals. 
Weapon enhancements will enhance the equipable units, and thus rivals of the same type, with no difference.

Previously, I came up with two skills, [Power Assist Device] and [Special Ammunition], for the idea of increasing power without adjusting weapons. It provides the unit with a weapon firepower commensurate with the cost range, but has not improved usability. Unfortunately, most rivals exceed the weapon capabilities of this machine in that respect.

Although this will increase your skills, granting some skills that will improve the usability of your weapons may solve this problem.
Since this machine can be equipped with both live and beam weapons, it seems good to have skills to improve the performance of either weapon.
・ Cool Time shortening skill for Live weapons
・ Reload shortening skill for live weapons
・ Cool Time shortening skill for Beam weapons
・ Focus shortening skill of beam weapon
・ Reduction of heat rate
If you have these three areas, you can improve the ease of fighting with rivals.

Is it like this when it is a numerical value?
   Cool Time   Reload
 Giant Bazooka  7.4(sec) 17.5(sec) 
 Giant Bazooka
(When the skill is applied) 
 6.3(sec) 13.0(sec)
 Giant Bazooka (With Cloth)  6.7(sec) 12.0(sec)
 High Mobility G Rocket Launcher  6.0(sec) 12.0(sec)

  Cool Time  Focus Heat Rate 
 Gelgoog Beam Rifle 4.0(sec) 4.5(sec) 60(%)
 Gelgoog Beam Rifle 
(When the skill is applied)
 2.0(sec) 3.5(sec) 50(%)

Even if the weapon performance itself is modified in the future, it may be easier to implement if the skill is "not fixed volatility" so that it can be changed each time. 

If you name it, "refurbishment equipment (Live ammo weapon / Beam weapon / Melee weapon)". The point of interest is the stability that can withstand numerical fluctuations that are almost in error.

Well, this is the end.




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