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Resource Satellite

GBO2 Diary 2020/04/23

Wednesday. Generally a space mission day. Today, we will talk about Resource Satellite. What I care about when playing in space is the vertical turning angle, planar radar, and low-density support fire that is hard to see because it is too dark. In addition, because there is only one relay point in Resource Satellite, imbalance is likely to occur. After improving the common denominator, the difficulty of the game in space will fluctuate significantly, so I can't talk about it concretely. This time I will focus on the relay points. It is hard to see the big impact if the battlefield has the same ability, but it will become more dominant if the superior side controls. The inferior side is more likely to lose resistance. I know so. 

If you don't use support fire at this stage, increase the number of relay points from one to three. Additional relay points are low altitudes near the bottom of the stage, large meteorite parts, closer to your base than conventional relay points, and positions that have been suppressed from the beginning of the game (you can neutralize them).
With a basic rule match that employs these points, I think that it is difficult to immediately become inferior because I have a foothold in the center even if I lose in the first match. Of course, if you lose both races and are controlled by the enemy, there is a fear that your base will be pressed further.

This game controls relay points, and fighting for positions is also an important element in battle. It is the motive for developing the battle that creates the superior situation, but I think that it is easier to play if you can start from a simple collision. The simple match rule is fine, but since there are few relay points, I feel that it will only be an extreme play such as melee or distracted battle. 

Up to here for this time

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