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penalty in rating match (1)

This time, I will talk about the penalty in rating match. However, I do not talk about leaving the room when forming a team.
My position is neither high nor too low. This time, I'm not talking about team battle prowess but manners and attitudes.

When a team is formed, there is a chance that it will be possible to win, but at the beginning of the game, it often happens that the development does not meet expectations. It's a game aimed at winning, so if you can win it is hard to come to the surface, but if you lose, some people may lose their will. The reaction of these individuals creates a vicious cycle for subsequent teammates.
Players who are abandoning the game may start to give a "greeting at the end of the game" during the battle, a so-called "give-up declaration". Or, the intention may be reversed by sending "chat celebrating teammates" in succession, and the intention of "I'm at a disadvantage (due to you guys)" may be sent. These manifestations convey bad intentions to teammates. If the caller is still participating in the battle, there is a "probability of winning" as the match itself is not broken. However, the sense of loss of battle is transmitted to allies, and there is a risk that more people will be lost. Some people "cut and give up". Since there is no give-up on the game system, this act is a "rule violation". The remaining teammates will not be penalized, but must win in a disadvantaged situation. Although people who avoid breaking the rules, such as disconnection, there may be people who do not contribute to the battle and leave the battlefield abandoned. The remaining teammates will remain virtually unfavorable in terms of number of people, and players who continue fighting will suffer the disadvantage that they cannot "receive system care due to the departure of others." A player's abandonment of battle is harmful, but the action of a player who has not abandoned is not restricted. However, a malicious player can interfere with teammates who have not abandoned the battle. The disturbed player may be deprived of his aggressiveness because he is concerned about the friendly fire penalty. Instead of not leaving themselves, they try to elicit the departure of others.
Finally (however it happens) is to ruin the game by "leaving and disconnecting" in a timely manner to the winning team and causing "match failure".
These actions are not always done, but they occur occasionally and make them too noticeable. A player who has even touched the malicious intent at one time is enough to let his or her mind depress.

Based on this current situation, I would like to consider the problems and penalties. This topic continues.

Up to here for this time.