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Early Production Gelgoog & Gundam

GBO2 Diary - 2020/04/12

Is "Early Production Gelgoog" and "Gundam"  no longer survive on the highest cost battlefield?

Many units are sufficient for Level 1 implementation costs. When they reach a high level and performance remains at the initial level, it is usually obsolete.
With recent updates, the high-level "Gyan" and "G-3 Gundam" seem to have received some performance adjustments that seemed to be cost-effective.

The ability to withstand attacks is high enough.
The turning performance and the moving speed with thrusters are often inferior. Weapons have low or high firepower but lack versatility. Even if the performance differences are accumulated and the role of time gain and interference is excellent in durability, it can not be said that it can be fulfilled.

Looking at these examples, isn't the performance falling into something that should be enhanced? Everybody may think once.

If so, enhancements like "G-3 Gundam" mentioned earlier. Enhancements such as "addition of required skills" and "increase of versatility parts slots" are common but desirable.
GBO2 cannot be equipped more than necessary because there is a limit to the parts frame that can be equipped even if some slots increase too much.
Improving armament is easy to improve, but it is not a good idea as the shared units are unnecessarily strengthened. You may be able to deal with this by giving the unit that wants to be strengthened its own "skills to enhance weapon performance". Introducing it seems to be difficult because it is complicated to adjust skill performance each time with fine parameter adjustment.

What about the idea of giving the skill "Early level units can equip higher level weapons"? Low-level weapons can be kept, or higher-level weapons can be "given benefits other than power". It was a temporary bug, but I think it would be good idea to add a guided grenade sub weapon to the high level of machine gun.

So far this time.

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