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penalty in rating match (3)

I will continue this time.
"Abandonment of battle (by leaving it on the battlefield (such as infantry))"

I've heard that abandonment of battle is a tricky act.
A disconnection is still a violation of the rules, but abandoned combatants make less of a contribution to teammates than a disconnect. If the remaining teammates overturn their inferiority, the abandoned combatant can benefit from the victory. When defeated, points are deducted just like teammates, but there is no penalty for abandoning battle. This seems to be a tricky act.

Official operation already has a penalty for no operation. Although it may be effective to tighten this penalty judgment, it will affect the tactics that become secret when the unit or pilot stands still. Although it is a tactic that is not always adopted, it is not preferable because it is difficult to use.
Although it seems that a certain effect can be obtained by stricting the judgment severity only for rating matches, this nuisance can not be reduced. Leaving a seat due to a penalty is a loss to your teammates. There is no minus if you win a battle that is difficult to win, but it is hard to say that it is a plus.
I have an idea on this issue. It's just not definitive.
Except for a certain area (here inside the enemy's base), if the infantry state exceeds a certain time (about 10 seconds after the announcement of lack of strength), it will be discharged. After leaving the seat, AI units of the same category will be introduced as reinforcements. This unit has twice as much durability as a regular unit, but it's less clever. While systematic care (damage mitigation bonus) for leaving a person may occur, the disadvantage in terms of number of people (with AI unit subscription) may or may not be improved.

This method does not work for players who abandon combat while in MS. I have an idea for the time being, but it may have some negative effects on the players participating in the battle. This is because a rating match is used to detect whether it is in a neglected state, "Capture an opponent's unit on the reticle for a certain period of time (HP bar capture by information connection is also OK)" is added. If the number of captures is less than a certain number, the player will be dismissed as a penalty. The idea is to capture enemy units in order to avoid disposition, which leads to combat action even without attack action. When the point lead is expanded in the early game, it may already exceed the specified number of times, so tactics to avoid more engagement than necessary will not affect. It seems that it will affect the play style of installing a bomb at the base and then participating in battle. However, that playing style is a tactic with a low reputation.

It will continue. So far this time.

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