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Anonymous Clan Matches(Extra Game Rule)

Hello! There was a clan match held around the other day.  
And whether it's true or not, it's an event that some people didn't enjoy, so probably a lot of things. There seems to be an incident that happened.  So it's a source of discussion that says things from each side.  

Unfortunately, I'm the kind of person who gathers information and writes articles, so I sometimes deal with topics that aren't even interesting .  If you don't want to see that, I suggest you don't read the rest of this article.

As I mentioned in the previous article, "Good Opponent" in Clan Match, it seems that there was another "time wasted" match with clans that did not fight properly.

I think the victim's claim is this.

・"We wanted our opponents to refuse the match before the match started, we didn't lose time or feel pain (because it didn't really happen)."
・"The abandonment of combat has significantly reduced my motivation"
・"If you leave the operation as it is because your team does not need to act against "the opponent's abandonment of battle", your innocent teammate will get a "no operation penalty". "


It may be completely different, but I will think about countermeasures assuming that this is the case.
It is partially covered by the content of the "Anonymous matching rule(1)" article. Matching between clans is the same as before, but how about adopting a method where the information of the opponent is not displayed on the "team formation screen"?
"Clan Name" and "Member Name" before and during the match are always "always displayed" to the person to which they belong, but the opponent team is not visible until the end of the match. You can finally see all the information while displaying the match results.

Isn't this idea a "battle abandoned" because it is a well-known clan? From the perspective. Of course, once you start the game, you may be able to guess which clan you are in due to the unique coloring units and configurations, and the development after that may not change much.
There may be cases where you are relaying a battle between famous clans, so this measure may work negatively. If you don't know one of the names, the tempo at which you can find interesting developments such as "defeating a famous player" will be poor.

Another thing is that it is impossible to prevent the occurrence of a clan that "abandons battle" regardless of who it is. Since there are opponents, I cannot affirm "abandoning battle" in the first place. However, it often happens that the score does not grow faster than expected. At that time, I wouldn't deny the psychology that makes me want to take the tactic of "not letting the opponent score high".
I would like you to tighten the criteria for in-game penalties as mentioned in " "Good Opponent" in Clan Match (2) ".
In any case, it's good to fight in-game, but never out-of-game. It's fine if you define the problem, but don't make the other person suffer more than necessary with "correct argument". People make mistakes, but they can correct mistakes. I want to avoid the imitation that takes away the opportunity. Because people who are not forgiven can fight infinitely.






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