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GM Sniper II Enhancement plan (delusion)

Hello. In fact, I will talk about the unit "GM Sniper II", which has a lot of mystery and is badly evaluated. This "MS" is all about fighting with reference to masked data, and it seems that the offensive ability is low.
Characteristically, "75mm Sniper Rifle" seems to have a stronger damage increasing effect to "Head/Legs/Back" than "Database Link". This up effect doesn't reduce "normal HP", but it seems to give big damage to "Head Hp" etc. 
"GM Sniper II" is an MS that operates mainly for the purpose of leg damage. It has a high ability to incapacitate the opponent's unit by damaging the head or legs. Head damage, which is effective for neutralizing the enemy, becomes difficult depending on the opponent. So, if you don't have the skill to hit the enemy's part that is moving at high speed, it is a unit that is almost unnecessary. 
This MS has the image that the firepower is low and the attack frequency is low. For the purpose of actually giving a score, it is better to have a machine gun. However, if you think calmly, the firepower of another unit that can be connected from the bombardment of Canon etc. by the fire of the main weapon is higher. 
So I think that the main reason for choosing this MS is the specialized tactics with sniper rifles. It is recognized that units with superior offensive ability are more effective than this specialized combat method.
 
An easy comparison is "Hizack Custom(Abbreviated as HC)". It has a simple high weapon firepower and another advantage. 
It is not known because it is mask data, but in general, Beam weapons have effective damage to the shield. On the other hand, live weapons have a low ability to destroy shields.
If the assumption that these mask data is correct, "Hizack Custom" is easy to attack without worrying about the shield, while "GM Sniper II" has a high difficulty in sniping while avoiding the shield.
Users of this unit do not know whether they use it after understanding such advantages and disadvantages. However, if you had experience of thinking that this unit appeared as an enemy and had a hard time, it is speculated that he was a skillful person who took advantage of those advantages and did not show any disadvantages.

The reason I did a long explanation was because I wanted to say that this unit is unwieldy, and I wanted to talk about a simple strengthening plan that can lower the threshold and present a clear strength.

1. Add a penetration effect to "75mm Sniper Rifle (hereinafter abbreviated as 75SR)".
2. Increase the damage correction to the shield of "75SR". Make it equivalent to a standard beam weapon.
3. Increase "Melee Priority" of "GM Sniper II (hereafter abbreviated to SNII)" from Lv1 to Lv2.
4. Get "Melee Combo Controller Lv1" from "SNII" Lv2.
5. Get "Emergency Evasion Controller LV1" from "SNII" Lv3. 
6. Get "High-precision shooting support system (delusion skill)" from "SNII" Lv1. 
7. "SNII" Lv1 status column "Melee Strength" increased from 2 to 10, Lv2: 4 to 12, Lv3: 6 to 14. 

As an outline, the melee attack ability was strengthened and the response power in the short range was increased to easily defeat the General-Type. Since the walking speed is originally excellent, it is easy to cooperate with allies.
Another adjustment is reinforcement of long-range attack performance. Penetration effect and ability to deal with shields increase. The delusion skill (described later) is used to reduce the difficulty of part damage.

"High-precision shooting support system"
Shooting Attack Inflicts 50% of "the HP damage" to the parts (Head/Leg/Back) that were not hit during hits as additional part damage. 

Skill Description: Suppose your shooting attack hits the leg of an enemy unit. The enemy unit's HP damage was 1000. If the skill acts at this time, it will inflict 500 damage to each of Head and Back that did not hit.
Direct damage to the part will cause the most damage, but destruction will progress no matter where you hit.
Since the head HP of many units is set low, it can be considered as a skill that makes it easier to break the head. Note that this skill is effective even for machine guns and grenades, so the correction value was made low. However, it is impossible to predict how powerful it will be.

I don't know if this unit is needed at all levels at present, but it is recognized as one of the very popular MS in the "Mobile Suit Gundam Series".
Even if you don't want game fans to want it, I just hope that the original fans will like it.
Of course, it's not expected that the game balance will collapse, and it's safe to keep it in my delusion. Well, I'm writing this kind of article, so I have a lot of desires, but what about the future?

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