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Hanger Upgrades Lv0 & 2nd Main Weapon (Extra Game Rule)

Hello!
Are you using "Hanger"?
I'm steadily waiting for an upgrade every day. Accumulate points with the goal of the most effective "Increase in Custom Parts Slots".
Well, this time's story is not about "Hanger". The main topic is "elements that can be opened with the points (100p) that can be obtained with one use of Hanger (delusion, of course)". Let's say "Lv0 Upgrades: 2nd Main Weapon Release (100p )".

What is 2nd Main Weapon?
• It is "main weapon" that "units" can be "equipped" additionally.
・The first is the originally selected main weapon, and the second is the weapon other than the weapon selected in the first (weapons of the same name and different levels cannot be selected).
・The second main weapon fixes the weapon performance to Lv1.
・You may choose not to equip the 2nd Main Weapon.
・The second main weapon can be opened by a specific unit with unit Lv3 or Lv5 or higher.
・The 2nd Main Weapon can be opened by "Lv0 Upgrades" of "Hanger".

Suppose you speak from a unit that has previously issued a strengthening idea. As a concept of releasing the "2nd Main Weapon", "Zaku II" is Lv5, and "GM Sniper II" is Lv3.
"Zaku II" has three main weapons, a "Zaku Machine Gun" , "MMP-80 Machine Gun" and "Bazooka" , and two of them can be equipped.
"GM Sniper II" has three main weapons, a sniper rifle, a beam gun, and a machine gun, and two of them can be equipped.

This idea is mainly a coordination idea for high level units.
If you give this enhancement to the initial level, the "strength inflation" will be more advanced. That's not what I want. I was also thinking of a "additional defensive armament" option, such as "shields" or "increased armor" for units that don't have more than one main armament.

For example, "Alex (with Chobam Armor)" and "Act Zaku Commander Type (with Shield)". It's very nice to have the appearance changed, but will it be reproduced?
In the first place, these two units have two or more types of main weapons, and it cannot be said that this addition (addition of defensive secondary weapons) is necessary (if the second main weapon plan is adopted).

Why should I upgrade a unit to expand its capabilities? The reason is that the unit itself can be adjusted easily even if this plan is adopted or abolished.
If it is adopted, even if some units lose their game balance significantly, it is easy to return to the original environment by disabling the upgrade for that unit. The reason for upgrading to Lv0 is also to reduce the risk (time loss and ticket loss) to the user when the adjustment fails.

This plan is a rescue plan for a unit that has become a high level with few weapons to rely on, and is also an idea that is not necessary if you can escape from "weak unit treatment" by individual adjustment. I personally want to see "heavy armed Zaku".


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