ページ

GM Camouf Lv4 & Lv5 (Added on June 11, 2020)

Hello.
"GM Camouf". Immediately after its appearance, it shocked the low-cost environment. They were strong in "All Units" rather than "Raid-Type" and took the option of other units.
But that is now a story of the past. "OSHIOKI". In short, they lost their momentum with a weakening adjustment.
Now that time has passed, they have advanced into the mid-cost range. 
We've added a bunch of extra "★weapons" to the "Supply Drop", which may have caused a lot of damage to players who want a specific "★unit".
What they lost (performance) did not return even when the level increased. Almost nothing has changed except for "weapon power" and "Ranged Strength".
I feel unsatisfactory enough to worry that I can fight in the middle cost range as it is.

Let's compare a little with the past here
(The number on the left is the current one, the one on the right is before weakening)

 GM Camouf Lv5  
 HP 12000 14000
 Melee Strength 8 16
 Movement Speed 115 125
 High-Speed Movement  160 160↑
 Shield HP 4200 4800

How is it? Isn't the "right side" number likely able to fight in this cost range (350•400)?

Another factor is the turn rate of the secondary weapon. If the unit's "many amount of attacks (secondary weapon turnover rate)" is good on the battlefield in the cost range of 350 to 400, it will be judged as "appropriate".

Unfortunately, the secondary weapon "Sturmfaust" has excellent power, but the "turnover rate" is poor. Also, the "turnover rate" of the main weapon is poor. If so, it seems unlikely to be suitable.

It's a sad evaluation, but it's also possible to wait until the evaluation covers it.

0 件のコメント:

コメントを投稿