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Gouf Custom Enhanced Plan(Delusion)

Hello. "Gouf Custom (abbreviation 7B3)" is a unit that does not have much presence since the appearance of "Gouf Flight Type (abbreviation GFT)". I will make a strengthening plan (delusion) of that "7B3".
"7B3" was reinforced many times and never seemed to be appreciated. However, with the advent of "GFT", it became clear that the common main weapon has sufficient performance. There is also an opinion that this is because the operation method is different because "GFT can continue to attack unilaterally from the air". There is also the opinion that it was not evaluated for "It is not realistic for the 7B3 to continue shooting and attacking with the main weapon".
There is a clear difference in attack animation between "7B3" and "GFT", which have the same melee weapons, and their performance is not the same. And "Melee Strength" is low "7B3" and higher "GFT", it is difficult to make a difference in weapon level.
There is a clear difference between the secondary weapons "Heat Rod" and "Sturm Faust". The "7B3" with higher "Ranged Strength" does not have "Sturm Faust", and the "GFT" with higher "Melee Strength" does not have "Heat Rod". In other words, neither is blessed.

Now, what kind of enhancement does "7B3" need?
Although you have a lot of melee attack skills, you don't have the weapons to get close to the enemy, so you want "Sturm Faust"? I think that is also good.
Since you can't survive after approaching and firing, do you want evasion skills? I think it's an ant.
However, there are rivals that both already have that capability. In other words, a half-strength enhancement cannot be an attractive personality.

So how about such a strengthening plan?

1. "7B3" Lv2 increased "turning speed" from 57 to 60.
2. "7B3" Lv3 increased "turning speed" from 60 to 63.
3. "7B3" Lv4 increased "turning speed" from 63 to 66.
4. "7B3" Lv5 increased "turning speed" from 66 to 69.
5. Get "Emergency Shield Removal Device(delusion skill)" from "7B3" Lv1. 
6. Get "Emergency Evasion Controller LV2" from "7B3" Lv1.
7. Get "Damage Control LV2" from "7B3" Lv1.
8. Get "Rapid Fire Control Device (delusion skill)" from "7B3" Lv1. 
9. Increased attack power correction for melee attacks with "(horizontal/down) direction" input.

Weapons are not added, but many skills are added. Two of them are the delusional skills I wrote about before. The corresponding range is expanded by increasing the turning speed for each level. "Turning the enemy into the "sight"" seems quick and troublesome.

Evasion skill and accumulation resistance increase survival rate if treated effectively. Since "7B3" has a high durability by nature, it will have more chances to attack.

Delusion skills reduce risk and increase attack opportunities. And the adjustment to compensate for the lower "Melee Strength" is intended to destroy the "property that requires a long combo to generate firepower".

To be honest, I think there are more obvious enhancements, and I don't need delusional skills. Regarding the evasion skill, the reason is that the game environment is "Required for Raid-Type".

Although the "7B3" has been strengthened many times, the reason why it is still desired to be strengthened may be that it is supported by the "popularity that this unit is not such a thing".


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