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Companion rule(Extra Game Rule)

A recent revision to Magic: The Gathering rules adds a sentence to the Companion rule text. Aside from the contents, there is no reason why the cards that can be played directly from the sideboard are weak, and adjustment was unavoidable. Since this rule refers to the deck, it should be difficult for an analog game to judge whether it is appropriate without opening it to the opponent at the start of the game. However, I can only think that digitization has advanced to Magic: like Arena.

You might wonder if you're not talking about GBO2 today, but that's not the case.

It has been past days when  we could discuss team formation even at the unit selection stage, and scenes where units are silently selected in rating matches and quick matches are being done everywhere.
 Often, once you start a game, you're in a panic over your opponent's composition and a not favorable development. Unfortunately, it tends to be a case where the game doesn't progress smoothly. It means that there is a risk of getting into the so-called "abandonment of battle" mentioned in the past.

This measure is one of the ways to keep your motivation to continue playing by increasing some precautionary lines and complicating the process to finalize the game. What I will talk about this time is a proposal as an attached rule that can be turned on/off to the existing rules.

Choose two candidates when organizing.
Select the main unit (candidate at the start of the game) and sub-unit (candidate that can be changed during the battle) respectively. These selections are shared with teammates. Both must meet the sortie condition to display the sortie completion indication. You can select the same MS sub unit as the main unit, and you can use different My Sets for each. If you select a different MS unit for the sub, you can change the category.
When the main unit is destroyed during the game, the player has two choices.
1. Board the main unit and return to the battlefield. / Call the main unit.
2. Board a subunit and return to the battlefield. / Call the subunit. 
(Because it is a tentative idea, I do not thoght the button setting assigned to the command of calling and sortie.)
Sub-units are so-called spare units. Or it is like an image of returning to the battlefield with the settings adjusted.
This rule breaks the assumption that you will continue to board with the "one MS" selected in the formation until the end of the match.

Benefits: 
In the early stage of mounting, it is possible to install a unit with poor versatility as a sub.
You can also adopt a tactic that focuses on base attacks, a tactic specialized for defense, and a guerrilla tactic that makes full use of stealth and jamming with low risk.

Disadvantages:
 It can be used as a material for team selection because information can be shared during organization. There may be an effect that encourages you to leave the room within the organization time.
If only specialized tactics become popular, there is a fear that game diversity will eventually be lost.

This proposal is an evaluation of all options adopted.

Element 1. You can select another unit. / I can't choose.
Element 2. You can select another Myset. / Cannot be selected.
Element 3. You can select another category (Raid, General, Support). / Cannot be selected.
Element 4. There is no limit on the number of transfers. / There is a limit.
Element 5. Main or sub can be selected and called from relay points and bases. / Call is fixed.

You can set the above elements to play the game (custom match only). It may be advisable to employ quick matches, rating matches, etc. with prior explanation.
After all, there was no connection between the name "companion" and this special rule.

This is the end.



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