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Higher rating than "Rating A+" (1)

Hello.
The "GBO2 Game User" apex, "Rating A+", is now in the midst of congestion. Although there is a difference in rating points, they are all treated as A+, so luck test events between players of unknown ability are becoming routine.
Rating points have a limit value, and even if a player who has reached the limit value participates in the rating and plays an active role, nothing will change, but it will only decrease if they lose.
You can also maintain rating points without participating in rating matches for a long time.
A player who has reached the limit with an old rating for a long time has not played a rating match for a long time, and the rating does not change regardless of how the environment changes thereafter.
In other words, it is always doubtful that the displayed rating can accurately represent the current player's ability.

This fact is known to some users. The user's reaction varies. Users who continue to rate while complaining, users who leave the rating match and play quick matches and custom matches with opponents in the "rating zone (not necessarily the latest state)", retire until improvement (Maybe some users will never come back).
According to one point of view, "a player who has reached the limit with a powerful A+ is less valuable to continue rating, so he/she leaves the rating, and the rating of the player whose remaining ability is insufficient is raised." It may be partially correct, but not for the majority of users.
Rather, it is questionable that users who play to the limit can easily leave this game. However, it is also true that a player who had set a goal as a limit value would have difficulty finding the next goal. It's no lie that there are a certain number of high-rating players with inadequate abilities.

Solutions to these problems have been made before. It is the opening of the upper category of the current rating. However, as mentioned in the first sentence, that method seems to have an expiration date. There is another problem. The rating difference is too far apart, making it difficult to establish matching.
This cannot solve the problem that the game does not start when the rating category "A++" or "S-" is implemented.

Is there no solution?
I don't say there is, but I can come up with a plan. I can't say that I've solved all the problems, but please take a look.

That's it for this time. It will continue to the next.

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