Special Analysis: The Efficiency of Frailty
Tactical Cost Reduction through the "Simplified Frame Structure" skill. (Archive No. SYS-004)
The Mechanism: A Tactical Weight Reduction
The core of this proposal is to alter a unit's strategic value without touching its combat stats. By implementing the "Simplified Frame Structure" skill, the unit is treated as if it were 100 points lower in cost after deployment.
- Score Suppression: Reduces the points awarded to the enemy upon destruction.
- Reinforcement Speed: Aligns respawn timers with the lower cost bracket, maintaining frontline pressure.
Data Projection: Skill Efficiency
| Base Cost | Score (Normal → Skill) | Respawn (Normal → Skill) |
|---|---|---|
| 300 | 300 → 200 | 11.0s → 9.0s |
| 400 | 400 → 300 | 13.0s → 11.0s |
| 500 | 500 → 400 | 15.0s → 13.0s |
Strategic Value: From "Weak" to "Essential"
The unit's performance remains inferior to the meta machines, but it becomes a tactical asset. Even if it loses a duel, the score exchange remains favorable. It transforms a "liability" into a "sustainable resource."
Conclusion: Enhancing Usefulness Over Power
By focusing on Resource Management rather than raw stat-checking, we can rescue units without falling into the trap of power creep. Strength is not just damage; it's the ability to stay relevant to the team's victory.
"Let's make every unit in the hangar attractive—and more importantly, useful."