CD #014: RB-79K|Ball Type K [Pre-Production]

🔰 PILOT'S BRIEFING: QUICK GUIDE

In the 2026 Space Meta, the Ball Type K has evolved from a "mobile coffin" into a Stealth Assassin. It dominates debris fields by combining high-spec sensors with un-counterable anchors to dismantle targets.

Tactical Tip: Your Winch Anchor is a Melee Weapon that cannot be countered. Use it to reliably stop Raids in their tracks, then switch to Claws to activate your frontal Buffer Lv4 protection.

DEATH WHISPERS IN THE DEBRIS
THE COSMIC ASSASSIN

"A fraction of a second is all it takes to break a perfect combo."

[ ARCHIVE ID: #014 ]
RB-79K BALL TYPE K [PRE-PRODUCTION]
Role: Support | Cost: 300 | Environment: Space Only
HP: 12000
Shield: None (Claw Buffer)
Ballistic Res: 14
Beam Res: 14
Melee Res: 8
Ranged Strength: 29
Melee Strength: 6
Thruster: 35
Speed: 120
HSM: 160
Turn Speed: 50
Melee Priority: 3

[⚔️] Weapon Systems Performance

180mm Low-Recoil Cannon: Power: 1800. Precision single fire. Requires a brief stop, but recovery frame is minimal. Range: 350m. Swap: 1.5s.
180mm Twin Cannon (Sub): Power: 800x2. Accumulative stun (50% x 2). Fireable on the move. Range: 350m. Swap: 1.5s.
Claw Arm (Overdrive): Power: 800 (Fixed/No modifiers). Inflicts Heavy Knockdown. Deployment (0.3s) extends arms forward to act as a Shield Buffer Lv4. CT: 6.0s. Swap: 0.3s.
Winch Anchor: Power: 300. Un-counterable Melee Attack. Restrains enemy and inflicts a 5-second Slow effect. CT: 8.0s. Range: 120m. Swap: 0.5s.
[ CORE SKILLS ]
Stealth Lv1, Fake Broadcasting Lv1, Forced Injector Lv1, High Spec AMBAC Lv2, Stabilization Device, Precision Shelling, Special Head Buffer Lv1, Special Claw-Arms Buffer Lv4, Frontline Support Lv1, Aerospace Gimbal Lv2, High Performance Radar Lv2, Observational Data Link, Enhanced Tackle Lv2
[✦] TECHNICAL ANALYSIS: REACTION RECOVERY CONTROL
A flat 10% reduction in recovery time. Stun duration drops from 2.4s to 2.16s. This crucial 0.24s window allows the Ball to initiate maneuvers before a Raid can connect its follow-up.
[+] SPECIAL ABILITY: CLAW SHIELD & UN-COUNTERABLE WINCH
The Winch Anchor is classified as a special melee strike that ignores counter logic. Furthermore, switching to the Claw Arm (0.3s) deploys a frontal barrier with Buffer Lv4, making the Ball a terrifying brawler in neutral game.

2026 TACTICAL OVERVIEW

The Ball K-Type's primary damage source is its dual 180mm cannons. The fundamental strategy involves utilizing Stealth and Fake Broadcasting to fire from unexpected angles. Use the Winch Anchor and Claw knockdown to neutralize threats and then quickly vanish back into the shadows.

Warning: While the K-Type has superior defensive melee priority, its raw melee damage is negligible. To maintain high DPS, you must stay near the front line—accepting the risk of close-quarters engagement to ensure your cannons find their mark.

EDITOR'S POSTSCRIPT

"A Winch that can't be countered" — that's the dream. Combining this with the front-deploying Claw Shield makes the Ball K-Type a deceptive fortress. It's not just a pod; it's a statement of technical superiority.

© 2026 Kojiman’s GBO2 Archive | RB-79K Revised