Conceptual Design #013

The Unyielding Sentry

"Modernizing a Classic for the Frontline Defense of Jaburo!"

[Refined & Updated Archive] RGC-80 | GM Cannon [Jaburo Defense Force] Conceptual Design #013 [2026 Revised]

A modernized veteran refitted for the Gryps Conflict era. Positioned in the 300-cost bracket, this unit acts as a High-Output Firing Platform that combines heavy artillery with modern beam versatility.

■ Machine Concept: "The Anchor of the Base"

A "Pure Support" unit designed for High-Uptime Suppression. By utilizing its unique External Auxiliary Reactor, it overcomes the overheating flaws of the GM II Beam Rifle, ensuring a constant stream of stun fire.

■ Key Special Skills [2026 Edition]

  • Strategic Respawn Link:
    Within 200m of a captured waypoint or base, all allies receive a significant reduction to respawn timers.
  • External Auxiliary Reactor:
    Reduces beam overheat recovery by 15%. Makes the GM II Beam Rifle a near-spammable tactical tool.
  • Shield Guard System:
    Damage to the Large Shield is reduced by 30%. Includes a 1,000-damage Shield Bash for self-defense against Raids.

■ Defensive Firepower

1. GM II Beam Rifle [Main Stun]
Aggressive use is possible thanks to the reactor, keeping Generals at bay while the Cannon cycles.

2. 360mm Cannon [High-Velocity Support]
Features reduced post-firing delay for quick transitions into follow-up machine gun fire.

3. 100mm Machine Gun (Ez8 WR Type)
High fire-rate sub-weapon for building stagger and finishing low-HP targets during Cannon reloads.

Stat / Skill Value / Level
Cost / Type 300 / Support
Speed / Boost 110 / 170
Ranged Correction Highest in Class
Radar Range High-Perf Radar Lv3 (450m)

Editor's Note: The JDF variant excels in "point defense"—holding a line and ensuring the team stays in the fight. Its 170 boost is just enough to keep it one step ahead of a pursuing Raid.

© 2026 Kojiman’s GBO2 Archive | RGC-80 JDF Revised