The Unyielding Sentry
[Refined & Updated Archive] RGC-80 | GM Cannon [Jaburo Defense Force] Conceptual Design #013 [2026 Revised]
A modernized veteran refitted for the Gryps Conflict era. Positioned in the 300-cost bracket, this unit acts as a High-Output Firing Platform that combines heavy artillery with modern beam versatility.
■ Machine Concept: "The Anchor of the Base"
A "Pure Support" unit designed for High-Uptime Suppression. By utilizing its unique External Auxiliary Reactor, it overcomes the overheating flaws of the GM II Beam Rifle, ensuring a constant stream of stun fire.
■ Key Special Skills [2026 Edition]
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Strategic Respawn Link:
Within 200m of a captured waypoint or base, all allies receive a significant reduction to respawn timers. -
External Auxiliary Reactor:
Reduces beam overheat recovery by 15%. Makes the GM II Beam Rifle a near-spammable tactical tool. -
Shield Guard System:
Damage to the Large Shield is reduced by 30%. Includes a 1,000-damage Shield Bash for self-defense against Raids.
■ Defensive Firepower
1. GM II Beam Rifle [Main Stun]
Aggressive use is possible thanks to the reactor, keeping Generals at bay while the Cannon cycles.
2. 360mm Cannon [High-Velocity Support]
Features reduced post-firing delay for quick transitions into follow-up machine gun fire.
3. 100mm Machine Gun (Ez8 WR Type)
High fire-rate sub-weapon for building stagger and finishing low-HP targets during Cannon reloads.
| Stat / Skill | Value / Level |
|---|---|
| Cost / Type | 300 / Support |
| Speed / Boost | 110 / 170 |
| Ranged Correction | Highest in Class |
| Radar Range | High-Perf Radar Lv3 (450m) |
Editor's Note: The JDF variant excels in "point defense"—holding a line and ensuring the team stays in the fight. Its 170 boost is just enough to keep it one step ahead of a pursuing Raid.