Special Analysis: The Priority Rotation System
Forcing the "hidden collection" into the light through deck-based respawn logic. (Archive No. SYS-003)
The Rule: "Deck-Based" Mix-Up Logic
Stagnation leads to "mirror matches." To break this, players must prepare a Deck of 5 units. The match utilizes Mix-Up rules, but with a restrictive respawn sequence that forces tactical diversity.
- Sequential Respawn: Once a unit is destroyed, it is removed from the match. You must spawn as the next unit in your deck.
- Mid-Game Shift: As Meta units (#1) fall, the battlefield transforms into a chaotic mix of niche picks (#2-#5), testing player adaptability.
Conceptual Deck Rotation
| Priority | Role / Purpose | Unit Example |
|---|---|---|
| #1 | The Meta Core | 7th Gundam / Zeta |
| #2 - #3 | Counter / Tech | Act Zaku / Galbaldy Alpha |
| #4 - #5 | The Wildcard / Fun | Acguy / GM Camouf |
Psychological Ambition & Data Goldmines
This system allows "fun" units to shine "legally" when the team is winning, reducing the stress of meta-dependency. Furthermore, it provides developers with accurate data on which units are truly abandoned—even as a last resort.
"True mastery isn't just knowing the Meta. It's knowing how to save the game with your oldest, most trusted companion from the back of the hangar."