Archive No. SYS-003

Special Analysis: The Priority Rotation System

Forcing the "hidden collection" into the light through deck-based respawn logic. (Archive No. SYS-003)

The Rule: "Deck-Based" Mix-Up Logic

Stagnation leads to "mirror matches." To break this, players must prepare a Deck of 5 units. The match utilizes Mix-Up rules, but with a restrictive respawn sequence that forces tactical diversity.

  • Sequential Respawn: Once a unit is destroyed, it is removed from the match. You must spawn as the next unit in your deck.
  • Mid-Game Shift: As Meta units (#1) fall, the battlefield transforms into a chaotic mix of niche picks (#2-#5), testing player adaptability.

Conceptual Deck Rotation

Priority Role / Purpose Unit Example
#1 The Meta Core 7th Gundam / Zeta
#2 - #3 Counter / Tech Act Zaku / Galbaldy Alpha
#4 - #5 The Wildcard / Fun Acguy / GM Camouf

Psychological Ambition & Data Goldmines

This system allows "fun" units to shine "legally" when the team is winning, reducing the stress of meta-dependency. Furthermore, it provides developers with accurate data on which units are truly abandoned—even as a last resort.

"True mastery isn't just knowing the Meta. It's knowing how to save the game with your oldest, most trusted companion from the back of the hangar."