Archive No. SYS-001

Special Analysis: The Tier-Shift System

A radical cure for meta stagnation through dynamic cost modifiers. (Archive No. SYS-001)

The Mechanism: Cost Modifiers (±50/100)

The core concept is to leave MS performance untouched while fluctuating entry requirements. This "Dynamic Rating" refreshes the battlefield every two weeks without permanent nerfs.

  • "Cost +" (Meta Quarantine): Over-performers are pushed to higher-tier rooms, balancing them through environment rather than math.
  • "Cost -" (Underdog Revival): Struggling units are granted entry to lower-tier rooms, allowing them to leverage superior base stats.

Conceptual Example: 400-Cost Units

Status Modifier Effective Room
Over-Meta +50 / +100 450 / 500 Cost
Standard ± 0 400 Cost
Underperforming -50 / -100 350 / 300 Cost

Risk Management: The "Double-Edged Saber"

While promising, this system carries inherent risks like Data Pollution and User Friction. Changing the rules every two weeks requires a robust UI to manage player investment.

Conclusion: Embracing the Chaos

The Tier-Shift system offers Variety—the one thing stat-buffs cannot provide. It transforms a stale battlefield into a laboratory of tactical experimentation.

"Don't change the machine. Change the world it fights in. That is the quickest way to restore the joy of choice."